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krook

Bhutan
On FACEIT since 2015 170 matches tracked 57 matches in 30 days
ELO ▼ 112
2,046
30-day peak: 2,230
Rank NA ▼ 1,450 places
#7,181
Bhutan #302 in Bhutan
30 days · prev. #5,731 · best #4,134
Last updated:

How does krook play?

Rating 0.93 K/R 0.67 ADR 77.9 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 170 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 85%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.2
Knife kills 1 in 170 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 13%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 11%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 11x 4K, 2 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +4.6
= Stayed the same
Rating at 0.94, Headshots at 44%, Win rate at 50%, ELO at 2,046
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
35 matches · 37% win rate
On Ancient −51 ELO
24 matches · 42% win rate
On Cache −40 ELO
25 matches · 52% win rate

krook loses the most ELO on Dust 2: −78 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.25 · Mirage
  3. Most kills in a match: 44 · Mirage
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 63%
0.67 better than 18%
77.4 better than 30%
0.96 better than 26%
47% of 154 duels better than 25%
48% of 25 situations better than 76%
Dust 235
37% better than 8%
0.68 better than 21%
77.8 better than 33%
0.95 better than 21%
51% of 138 duels right on the average
39% of 31 situations better than 53%
Cache25
52% better than 39%
0.67 better than 22%
81.4 better than 54%
0.94 better than 23%
49% of 94 duels better than 38%
40% of 25 situations better than 52%
Ancient24
42% better than 21%
0.55 better than 1%
70.3 better than 5%
0.73 better than 1%
41% of 90 duels better than 7%
18% of 11 situations better than 9%
Inferno15
60% better than 72%
0.69 better than 24%
78.8 better than 38%
0.97 better than 22%
53% of 58 duels right on the average
50% of 6 situations better than 78%
Anubis14
71% -
0.67 -
77.9 -
0.91-
51% of 65 duels -
50% of 6 situations -
Nuke14
57% -
0.73 -
83.4 -
1.00-
55% of 60 duels -
33% of 12 situations -
Vertigo3
67% -
0.75 -
80.6 -
1.07-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How krook plays

Across 170 matches krook averages K/R 0.67, ADR 77.9 and a rating of 0.93. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.91, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 40 of 170 matches the rating was 1.10 or higher (24%), in 78 it was below 0.90. In 90 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: June 2026 at 1.09. krook loses the most ELO on Dust 2 (−78 ELO, win rate 37%). Things go best in match 3 of the day (−118 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, −118 ELO. Improved over the last three months: K/R +0.04, ADR +4.6. Unchanged in recent months: Rating at 0.94, Headshots at 44%, Win rate at 50%, ELO at 2,046. Last 30 days: 57 matches, win rate 49%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.