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krone88

Ukraine
On FACEIT since 2021 212 matches tracked 60 matches in 30 days
Last updated:

How does krone88 play?

Rating 1.02 K/R 0.72 ADR 77.0 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 212 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 40%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.04+0.03 · Ø 1.01 better than 58%
Pistol kills per match 2.8
Knife kills 1 in 212 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.2%).

2K rounds 11.8%−1.4 pp · Ø 13.2% better than 14%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 19x 4K, 4 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 20%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 43%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 77.3, Headshots at 45%
▼ Got worse
Win rate −6 pp, ELO −190

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.73).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −116 ELO
26 matches · 42% win rate
On Dust 2 −57 ELO
51 matches · 51% win rate
On Saturdays −60 ELO, win rate 43%

krone88 loses the most ELO on Inferno: −116 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.18 · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Reached level 10 · Anubis
  5. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
53% better than 60%
0.73 right on the average
78.5 better than 40%
1.02 right on the average
51% of 237 duels right on the average
30% of 43 situations better than 27%
Dust 251
51% better than 51%
0.74 right on the average
78.2 better than 38%
1.07 better than 66%
51% of 210 duels right on the average
43% of 35 situations better than 64%
Anubis39
49% better than 43%
0.73 better than 47%
75.5 better than 23%
1.03 right on the average
46% of 140 duels better than 22%
42% of 48 situations better than 62%
Inferno26
42% better than 21%
0.71 better than 35%
75.8 better than 20%
1.04 better than 47%
57% of 115 duels better than 77%
41% of 17 situations better than 58%
Nuke17
29% better than 1%
0.69 better than 24%
78.3 better than 36%
0.95 better than 20%
49% of 63 duels better than 34%
25% of 16 situations better than 20%
Ancient16
50% right on the average
0.73 better than 44%
75.1 better than 18%
1.03 better than 53%
47% of 59 duels better than 28%
43% of 14 situations better than 62%
Cache4
25% -
0.59 -
64.2 -
0.77-
44% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krone88 plays

Across 212 matches krone88 averages K/R 0.72, ADR 77.0 and a rating of 1.02. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: 3K rounds at 3.3%, better than only 19% of level 9 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Mirage with a 53% win rate in 59 matches. In 84 of 212 matches the rating was 1.10 or higher (40%), in 80 it was below 0.90. In 124 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: November 2026 at 1.11. krone88 loses the most ELO on Inferno (−116 ELO, win rate 42%). Things go best on Mirage (+91 ELO, win rate 53%). Match no. 4 of the day goes best: 57% win rate, +1 ELO. Got weaker: Win rate −6 pp, ELO −190. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 77.3, Headshots at 45%. Last 30 days: 60 matches, win rate 42%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.