krokodilll2

Russia
On FACEIT since 2025 141 matches tracked 61 matches in 30 days
Last updated:

How does krokodilll2 play?

Rating 1.07 K/R 0.77 ADR 83.4 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
AWPerEntryMulti-kills
better than most on level 6 about average weaker than most
Level 6

Compared with 1,186 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 51%+2 pp · Ø 49% better than 62%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.98).

Headshot rate 41%−4 pp · Ø 45% better than 31%
AWP share of kills 21%+11 pp · Ø 10% better than 86%
K/D 1.06+0.08 · Ø 0.98 better than 80%
Pistol kills per match 2.3
Knife kills 5 in 141 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.7%+1.9 pp · Ø 12.8% better than 88%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 76%
MVPs per match 2.6+0.4 · Ø 2.2 better than 90%
4Ks and aces 30x 4K, 6 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.25).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 20%
Enemies flashed per round 0.08−0.17 · Ø 0.25 better than 7%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp, Win rate +11 pp, ELO +345
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 83.4, Clutch 1v1 at 49%
▼ Got worse
First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.77 (at the start 0.76). Clearly above the average (0.71).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −52 ELO
23 matches · 61% win rate
On Dust 2 −49 ELO
40 matches · 45% win rate
Between 12:00 and 18:00 +3 ELO, win rate 44%
On Sundays −5 ELO, win rate 46%

krokodilll2 loses the most ELO on Anubis: −52 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 55 · Dust 2
  3. Highest rating in a match: 1.89 · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 47%
0.73 better than 59%
78.4 better than 48%
1.00 better than 53%
50% of 213 duels right on the average
28% of 25 situations better than 23%
Dust 240
45% better than 31%
0.79 better than 84%
88.8 better than 90%
1.11 better than 85%
49% of 255 duels better than 43%
52% of 31 situations better than 85%
Anubis23
61% better than 84%
0.79 better than 86%
85.7 better than 84%
1.09 better than 83%
50% of 140 duels better than 53%
67% of 15 situations better than 95%
Nuke13
38% -
0.70 -
76.2 -
0.95-
59% of 75 duels -
40% of 10 situations -
Inferno9
78% -
0.79 -
81.4 -
1.11-
47% of 34 duels -
71% of 7 situations -
Ancient8
75% -
0.83 -
84.7 -
1.15-
64% of 36 duels -
71% of 7 situations -
Cache7
57% -
0.87 -
88.7 -
1.27-
55% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krokodilll2 plays

Across 141 matches krokodilll2 averages K/R 0.77, ADR 83.4 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 6 players. Most room to improve: Utility damage per round at 2.6, better than only 20% of level 6 players. Averages 17.3 kills per match with 41% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 66 of 141 matches the rating was 1.10 or higher (47%), in 40 it was below 0.90. In 141 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: October 2026 at 1.14. krokodilll2 loses the most ELO on Anubis (−52 ELO, win rate 61%). Things go best on Mirage (+5 ELO, win rate 49%). Match no. 1 of the day goes best: 61% win rate, −3 ELO. Improved over the last three months: Headshots +2 pp, Win rate +11 pp, ELO +345. Got weaker: First kills −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 83.4, Clutch 1v1 at 49%. Last 30 days: 61 matches, win rate 48%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.