kroL-

Kazakhstan
On FACEIT since 2018 276 matches tracked 80 matches in 30 days
ELO ▼ 198
2,750
30-day peak: 2,978
Rank EU ▼ 14,927 places
#22,827
Kazakhstan #741 in Kazakhstan
30 days · prev. #7,900 · best #7,900
Last updated:

How does kroL- play?

Rating 1.00 K/R 0.72 ADR 79.1 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 276 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.98−0.06 · Ø 1.04 better than 20%
Pistol kills per match 2.7
Knife kills 3 in 276 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 42x 4K, 7 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 91%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +119, Clutch 1v1 +5 pp
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.08, Rating −0.10, ADR −7.5, Win rate −10 pp, First kills −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −58 ELO
79 matches · 41% win rate
On Ancient −53 ELO
66 matches · 58% win rate
On Saturdays +61 ELO, win rate 41%

kroL- loses the most ELO from match 5 of the day: −58 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.28 · Ancient

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
51% better than 39%
0.72 better than 33%
78.4 better than 32%
1.00 better than 31%
51% of 451 duels better than 43%
25% of 55 situations better than 13%
Ancient66
58% better than 65%
0.73 better than 37%
80.1 better than 38%
1.01 better than 35%
53% of 260 duels better than 55%
36% of 36 situations better than 43%
Anubis46
48% better than 31%
0.73 better than 40%
81.0 better than 47%
0.98 better than 25%
50% of 228 duels better than 37%
38% of 24 situations right on the average
Dust 225
36% better than 5%
0.71 better than 29%
80.7 better than 44%
0.99 better than 26%
48% of 110 duels better than 27%
83% of 6 situations better than 99%
Nuke12
25% -
0.67 -
73.6 -
0.87-
55% of 65 duels -
17% of 6 situations -
Inferno10
70% -
0.77 -
77.9 -
1.12-
60% of 48 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kroL- plays

Across 276 matches kroL- averages K/R 0.72, ADR 79.1 and a rating of 1.00. Biggest strength: Utility hit rate at 38%, better than 78% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 103 of 276 matches the rating was 1.10 or higher (37%), in 116 it was below 0.90. In 276 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: August 2026 at 1.09. kroL- loses the most ELO from match 5 of the day (−58 ELO, win rate 41%). Things go best on Mirage (+141 ELO, win rate 51%). Match no. 3 of the day goes best: 60% win rate, +81 ELO. Improved over the last three months: ELO +119, Clutch 1v1 +5 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −7.5, Win rate −10 pp, First kills −4 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 80 matches, win rate 45%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.