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krnn-

Poland
On FACEIT since 2014 346 matches tracked 62 matches in 30 days
ELO ▲ 396
3,420
30-day peak: 3,420
Rank EU ▲ 6,015 places
#2,024
Poland #109 in Poland
30 days · prev. #8,039 · best #1,936
Last updated:

How does krnn- play?

Rating 1.00 (from 328 matches) K/R 0.68 ADR 74.4 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 346 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 53%−1 pp · Ø 54% better than 51%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.4
Knife kills 6 in 346 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.5%).

2K rounds 11.8%−1.7 pp · Ø 13.5% better than 9%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 43x 4K, 4 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +230
= Stayed the same
K/R at 0.67, Rating at 0.98, ADR at 73.4, Headshots at 53%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −146 ELO
86 matches · 45% win rate
On Sundays −386 ELO, win rate 40%

krnn- loses the most ELO from match 5 of the day: −146 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Cache
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 36 · Dust 2
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
56% better than 57%
0.71 better than 28%
76.3 better than 22%
1.04 better than 42%
52% of 360 duels better than 47%
49% of 80 situations better than 79%
Ancient73
47% better than 23%
0.66 better than 10%
71.9 better than 7%
0.95 better than 16%
51% of 267 duels better than 41%
26% of 50 situations better than 20%
Dust 270
64% better than 81%
0.67 better than 14%
74.3 better than 15%
1.00 better than 26%
48% of 267 duels better than 26%
37% of 43 situations better than 43%
Anubis62
53% better than 43%
0.67 better than 14%
73.6 better than 12%
0.96 better than 18%
48% of 258 duels better than 26%
30% of 44 situations better than 30%
Cache27
44% better than 11%
0.70 better than 16%
74.8 better than 12%
1.02 better than 21%
64% of 96 duels better than 90%
32% of 19 situations better than 32%

Compared with players on the same level who have at least 15 matches on the map.

How krnn- plays

Across 346 matches krnn- averages K/R 0.68 and ADR 74.4; the rating across the 328 rated matches is 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 14.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 64% win rate in 70 matches. In 125 of 346 matches the rating was 1.10 or higher (36%), in 134 it was below 0.90. In 275 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: July 2026 at 1.10. krnn- loses the most ELO from match 5 of the day (−146 ELO, win rate 45%). Things go best on Dust 2 (+127 ELO, win rate 64%). Improved over the last three months: ELO +230. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.98, ADR at 73.4, Headshots at 53%. Last 30 days: 62 matches, win rate 61%, net ELO +401.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.