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krime

Ukraine
On FACEIT since 2021 193 matches tracked 26 matches in 30 days
ELO ▼ 194
2,375
30-day peak: 2,569
Rank SA ▼ 992 places
#1,979
Ukraine #3,433 in Ukraine
30 days · prev. #987 · best #987
Last updated:

How does krime play?

Rating 1.14 (from 148 matches) K/R 0.80 ADR 87.5 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 148 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.10+0.06 · Ø 1.04 better than 69%
Pistol kills per match 2.9
Knife kills 3 in 193 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 68%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 66%
MVPs per match 2.8+0.4 · Ø 2.4 better than 89%
4Ks and aces 47x 4K, 4 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, ADR at 87.5, Headshots at 53%
▼ Got worse
Rating −0.05, Win rate −5 pp, ELO −197

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −185 ELO
46 matches · 39% win rate
On Dust 2 −165 ELO
50 matches · 48% win rate
Between 6:00 and 12:00 −51 ELO, win rate 42%
On Saturdays −183 ELO, win rate 33%

krime loses the most ELO in match 2 of the day: −185 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
49% better than 38%
0.80 better than 75%
88.4 better than 82%
1.13 better than 78%
53% of 336 duels better than 60%
54% of 28 situations better than 88%
Dust 250
48% better than 35%
0.78 better than 70%
85.7 better than 74%
1.16 better than 84%
50% of 221 duels better than 43%
43% of 21 situations better than 65%
Ancient25
48% better than 36%
0.81 better than 77%
88.4 better than 80%
1.15 better than 83%
50% of 113 duels better than 41%
25% of 12 situations better than 19%
Nuke17
53% better than 43%
0.81 better than 78%
89.6 better than 86%
1.19-
53% of 62 duels right on the average
67% of 6 situations better than 95%
Cache9
44% -
0.79 -
81.4 -
1.06-
44% of 45 duels -
0% of 2 situations -
Inferno8
50% -
0.80 -
87.8 -
1.11-
63% of 27 duels -
0% of 2 situations -
Anubis7
29% -
0.78 -
81.9 -
1.13-
40% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krime plays

Across 193 matches krime averages K/R 0.80 and ADR 87.5; the rating across the 148 rated matches is 1.14. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Nuke with a 53% win rate in 17 matches. In 77 of 148 matches the rating was 1.10 or higher (52%), in 43 it was below 0.90. In 131 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: September 2026 at 1.21. krime loses the most ELO in match 2 of the day (−185 ELO, win rate 39%). Things go best from match 5 of the day (+23 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +23 ELO. Got weaker: Rating −0.05, Win rate −5 pp, ELO −197. Unchanged in recent months: K/R at 0.81, ADR at 87.5, Headshots at 53%. Last 30 days: 26 matches, win rate 35%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.