krei-

Japan
On FACEIT since 2016 205 matches tracked 55 matches in 30 days
ELO ▲ 54
2,436
30-day peak: 2,436
Rank SEA ▲ 212 places
#1,486
Japan #61 in Japan
30 days · prev. #1,698 · best #1,486
Last updated:

How does krei- play?

Rating 1.24 K/R 0.87 ADR 88.3 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 205 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 35% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

3.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 97%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 3.2+1.5 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

73% headshots and so well above the average (50%).

Headshot rate 73%+23 pp · Ø 50% better than 99%
AWP share of kills 3%−9 pp · Ø 12% better than 16%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 3.0
Knife kills 3 in 205 matches

Impact

Strength
Damage and big rounds

3.8 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 89%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 3.8+1.5 · Ø 2.3 better than 99%
4Ks and aces 66x 4K, 7 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Headshots +4 pp, Win rate +7 pp, ELO +282
= Stayed the same
K/R at 0.88, ADR at 88.8
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.88 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
20 matches · 50% win rate
From match 5 of the day +2 ELO
41 matches · 46% win rate
Between 12:00 and 18:00 −16 ELO, win rate 47%
On Wednesdays −17 ELO, win rate 45%

krei- loses the most ELO on Dust 2: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Inferno
  2. Highest rating in a match: 2.54 · Ancient
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis43
49% better than 37%
0.94 better than 98%
93.1 better than 92%
1.32 better than 98%
59% of 155 duels better than 86%
44% of 34 situations better than 65%
Ancient39
56% better than 60%
0.91 better than 97%
93.9 better than 93%
1.27 better than 96%
61% of 175 duels better than 90%
35% of 31 situations better than 42%
Mirage39
54% better than 61%
0.87 better than 92%
89.0 better than 85%
1.24 better than 94%
61% of 165 duels better than 94%
43% of 28 situations better than 64%
Inferno28
39% better than 12%
0.86 better than 86%
87.0 better than 72%
1.20 better than 85%
58% of 106 duels better than 71%
35% of 17 situations better than 37%
Dust 220
50% better than 43%
0.77 better than 61%
78.8 better than 35%
1.16 better than 81%
43% of 69 duels better than 11%
31% of 16 situations better than 30%
Cache12
50% -
0.98 -
97.1 -
1.31-
72% of 46 duels -
40% of 10 situations -
Nuke8
50% -
0.79 -
76.6 -
1.13-
50% of 26 duels -
38% of 8 situations -
Aim_map_faceit6
83% -
0.62 -
68.4 -
1.03-
62% of 124 duels -
62% of 124 situations -
Aim_redline_faceit6
100% -
0.67 -
70.9 -
1.11-
67% of 116 duels -
67% of 116 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krei- plays

Across 205 matches krei- averages K/R 0.87, ADR 88.3 and a rating of 1.24. Biggest strength: Headshot rate at 73%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 19.7 kills per match with 73% headshots. The strongest map is Ancient with a 56% win rate in 39 matches. In 124 of 205 matches the rating was 1.10 or higher (60%), in 36 it was below 0.90. In 184 matches with detailed stats: 66 4Ks and 7 aces. Best month by rating: October 2026 at 1.29. krei- loses the most ELO on Dust 2 (−25 ELO, win rate 50%). Things go best in match 2 of the day (+47 ELO, win rate 62%). Match no. 4 of the day goes best: 63% win rate. Improved over the last three months: Rating +0.05, Headshots +4 pp, Win rate +7 pp, ELO +282. Unchanged in recent months: K/R at 0.88, ADR at 88.8. Last 30 days: 55 matches, win rate 56%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.