kreeecik--

Poland
184 matches tracked 163 matches in 30 days
Last updated:

How does kreeecik-- play?

Rating 1.30 K/R 0.94 ADR 98.8 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 184 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 35% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 17%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 88%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 19%+8 pp · Ø 11% better than 81%
K/D 1.28+0.25 · Ø 1.03 better than 95%
Pistol kills per match 3.3
Knife kills 11 in 184 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.0%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 97%
3K rounds 7.3%+3.3 pp · Ø 4.0% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 97%
4Ks and aces 65x 4K, 10 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 59%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 18%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether kreeecik-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 184 matches, all from the last 3 months.

Kills per round (K/R)

0.91
AugSepOct

Best month: September 2026 with 1.00.

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −56 ELO
31 matches · 65% win rate
In match 1 of the day −18 ELO
30 matches · 50% win rate
On Tuesdays −96 ELO, win rate 47%

kreeecik-- loses the most ELO on Nuke: −56 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 9 wins in a row · Cache
  3. Highest rating in a match: 2.62 · Nuke

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
51% better than 47%
0.93 better than 97%
98.6 better than 97%
1.27 better than 95%
57% of 394 duels better than 79%
41% of 22 situations better than 58%
Nuke31
65% better than 73%
1.07 better than 99%
111.1 better than 99%
1.47 better than 99%
68% of 202 duels better than 97%
33% of 18 situations better than 36%
Ancient28
61% better than 77%
0.91 better than 96%
93.3 better than 92%
1.27 better than 95%
58% of 179 duels better than 81%
25% of 12 situations better than 19%
Cache19
53% -
0.92 -
97.9 -
1.24-
58% of 137 duels -
23% of 13 situations -
Anubis17
65% better than 83%
0.94 better than 99%
95.5 better than 96%
1.28 better than 97%
70% of 120 duels better than 99%
38% of 8 situations better than 48%
Vertigo14
50% -
0.88 -
92.2 -
1.18-
54% of 78 duels -
33% of 6 situations -
Dust 213
62% -
0.94 -
97.2 -
1.28-
61% of 89 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kreeecik-- plays

Across 184 matches kreeecik-- averages K/R 0.94, ADR 98.8 and a rating of 1.30. Biggest strength: Damage per round (ADR) at 98.8, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 20.4 kills per match with 46% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 116 of 184 matches the rating was 1.10 or higher (63%), in 31 it was below 0.90. In 184 matches with detailed stats: 65 4Ks and 10 aces. Best month by rating: September 2026 at 1.38. kreeecik-- loses the most ELO on Nuke (−56 ELO, win rate 65%). Things go best on Mirage (+132 ELO, win rate 51%). Last 30 days: 163 matches, win rate 59%, net ELO +171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.