kre4z

AE
69 matches tracked
Last updated:

How does kre4z play?

K/R 0.93 ADR 99.2 from 69 matches
Player type
Deals serious damage
More damage per round than the level 10 average.
Damage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
K/D 1.43+0.40 better than 99%
Pistol kills per match 3.2
Knife kills 4 in 69 matches

Impact

Strength
Damage and big rounds
MVPs per match 3.3+1.0 better than 99%

Utility and deaths

Strength
Nades, flashes and deaths
Rounds with a death 65%−6 pp better than 98%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.99
MayJunJulAugSepOct

Best month: July 2026 with 0.99.

Patterns

From the last 69 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
21 matches · 52% wins
Between 12:00 and 18:00 ±0 ELO, win rate 52%

kre4z loses the most ELO in match 1 of the day: ±0 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
56% better than 64%
1.02 better than 99%
106.1 better than 99%
-
69% of 32 duels better than 99%
50% of 6 situations better than 80%
Anubis16
56% better than 63%
0.92 better than 97%
99.3 better than 98%
-
73% of 48 duels better than 99%
50% of 4 situations better than 77%
Mirage16
56% better than 65%
0.91 better than 97%
97.0 better than 97%
-
60% of 20 duels better than 91%
25% of 4 situations better than 14%
Nuke5
60% -
0.85 -
94.3 -
-
55% of 20 duels -
25% of 4 situations -
Ancient4
75% -
0.74 -
85.5 -
-
50% of 4 duels -
0% of 1 situations -
Overpass3
67% -
0.80 -
83.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kre4z plays

Biggest strength: Damage per round (ADR) at 99.2. That is better than 99% of players on level 10. On average 20.4 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 56% win rate in 25 matches. kre4z loses the most ELO in match 1 of the day (±0 ELO, win rate 52%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.