krasul3

Poland
On FACEIT since 2015 205 matches tracked 47 matches in 30 days
Last updated:

How does krasul3 play?

Rating 0.97 (from 136 matches) K/R 0.69 ADR 79.8 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 136 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 1%−10 pp better than 7%
K/D 0.98−0.06 better than 28%
Pistol kills per match 2.7
Knife kills 4 in 205 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.0%−0.4 pp better than 36%
Rounds with 3K 2.9%−1.2 pp better than 7%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 15x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 6.6+2.5 better than 93%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +12 pp, ELO +258
= Stayed the same
K/R at 0.69, ADR at 80.3, Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.75. Last 3 months unchanged at 0.69.

Patterns

From the last 205 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −53 ELO
43 matches · 35% wins
On Thursdays +52 ELO, win rate 43%

krasul3 loses the most ELO in match 3 of the day: −53 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Ancient
  2. Most kills in a match: 43 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
45% better than 23%
0.67 better than 16%
78.7 better than 38%
0.94 better than 17%
45% of 190 duels better than 16%
27% of 41 situations better than 19%
Ancient52
56% better than 60%
0.71 better than 30%
82.6 better than 56%
1.01 better than 40%
48% of 141 duels better than 29%
24% of 37 situations better than 16%
Anubis28
68% better than 90%
0.73 better than 43%
83.7 better than 65%
1.06 better than 55%
53% of 79 duels better than 56%
29% of 17 situations better than 25%
Inferno17
35% better than 6%
0.64 better than 7%
78.8 better than 33%
0.83-
48% of 66 duels better than 26%
44% of 9 situations better than 66%
Dust 216
38% better than 9%
0.64 better than 8%
73.4 better than 14%
0.83-
50% of 40 duels better than 41%
33% of 12 situations better than 36%
Nuke10
50% -
0.66 -
72.2 -
1.04-
50% of 32 duels -
100% of 3 situations -
Cache4
25% -
0.76 -
84.8 -
1.19-
82% of 11 duels -
100% of 2 situations -
Overpass4
0% -
0.73 -
78.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How krasul3 plays

Across 205 matches krasul3 averages K/R 0.69 and ADR 79.8; the rating across the 136 rated matches is 0.97. Biggest strength: Utility damage per round at 6.6. That is better than 93% of players on level 10. Most room to improve: Rounds with 3K at 2.9%. That is better than only 7% of players on level 10. On average 15.0 kills per match, 45% of them headshots. The strongest map is Anubis with a 68% win rate in 28 matches. In 41 of 136 matches the rating was 1.10 or higher (30%), in 55 it was below 0.90. In 136 matches with detailed stats: 15 4Ks and 1 aces. Best month by rating: September 2026 at 0.98. krasul3 loses the most ELO in match 3 of the day (−53 ELO, win rate 35%). Things go best in match 2 of the day (+168 ELO, win rate 57%). Improved over the last three months: Win rate +12 pp, ELO +258. Unchanged in recent months: K/R at 0.69, ADR at 80.3, Headshots at 45%. Last 30 days: 47 matches, win rate 60%, ELO balance +178.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.