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kranoli

USA
On FACEIT since 2016 298 matches tracked 48 matches in 30 days
ELO ▲ 117
3,138
30-day peak: 3,138
Rank NA ▲ 62 places
#167
USA #126 in USA
30 days · prev. #229 · best #164
Last updated:

How does kranoli play?

Rating 1.09 (from 250 matches) K/R 0.77 ADR 84.2 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 250 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.09+0.04 · Ø 1.05 better than 54%
Pistol kills per match 2.6
Knife kills 3 in 298 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 72%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 59%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 51x 4K, 3 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

0.27 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%+1 pp · Ø 33% better than 53%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 56%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 36%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Win rate +8 pp, ELO +575
= Stayed the same
ADR at 85.6
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.84. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.75).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −240 ELO
91 matches · 47% win rate
In match 1 of the day +124 ELO
123 matches · 51% win rate
On Thursdays +118 ELO, win rate 51%

kranoli loses the most ELO on Mirage: −240 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.14 · Cache
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
47% better than 19%
0.77 better than 56%
85.9 better than 69%
1.05 better than 46%
50% of 443 duels better than 35%
40% of 35 situations better than 54%
Dust 250
50% better than 31%
0.72 better than 33%
78.1 better than 31%
1.07 right on the average
50% of 151 duels better than 36%
41% of 27 situations better than 55%
Ancient44
70% better than 91%
0.85 better than 87%
89.0 better than 81%
1.19 better than 86%
53% of 173 duels better than 54%
45% of 11 situations better than 69%
Anubis41
63% better than 75%
0.82 better than 78%
87.4 better than 79%
1.15 better than 77%
61% of 199 duels better than 89%
32% of 19 situations better than 33%
Nuke25
60% better than 62%
0.74 better than 37%
81.9 better than 47%
1.09 better than 54%
49% of 100 duels better than 29%
33% of 9 situations better than 35%
Inferno21
57% better than 37%
0.70 better than 15%
78.2 better than 17%
1.11 better than 40%
52% of 56 duels better than 26%
50% of 8 situations better than 71%
Cache19
68% better than 78%
0.76 better than 40%
83.6 better than 47%
1.06 better than 33%
46% of 84 duels better than 13%
38% of 16 situations better than 47%
Overpass6
83% -
0.73 -
83.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kranoli plays

Across 298 matches kranoli averages K/R 0.77 and ADR 84.2; the rating across the 250 rated matches is 1.09. Averages 16.7 kills per match with 56% headshots. The strongest map is Ancient with a 70% win rate in 44 matches. In 123 of 250 matches the rating was 1.10 or higher (49%), in 77 it was below 0.90. In 237 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: October 2026 at 1.12. kranoli loses the most ELO on Mirage (−240 ELO, win rate 47%). Things go best on Ancient (+214 ELO, win rate 70%). Match no. 2 of the day goes best: 65% win rate, +121 ELO. Improved over the last three months: K/R +0.05, Win rate +8 pp, ELO +575. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 85.6. Last 30 days: 48 matches, win rate 54%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.