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kraIIe

Denmark
190 matches tracked 16 matches in 30 days
ELO ▼ 2
3,645
30-day peak: 3,721
Rank EU ▼ 283 places
#867
Denmark #28 in Denmark
30 days · prev. #584 · best #423
Last updated:

How does kraIIe play?

Rating 1.35 (from 148 matches) K/R 0.94 ADR 98.7 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 148 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 39% good 1.10 to 1.29 22% normal 0.90 to 1.09 12% weak 0.75 to 0.89 5% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so clearly above the average (53%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+5 pp · Ø 53% better than 78%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 34%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 72%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.38 K/D and so well above the average (1.09).

Headshot rate 55%+1 pp · Ø 54% better than 55%
AWP share of kills 9%−4 pp · Ø 13% better than 56%
K/D 1.38+0.29 · Ø 1.09 better than 94%
Pistol kills per match 3.5
Knife kills 17 in 190 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.1% of rounds and so well above the average (4.5%).

2K rounds 17.4%+3.4 pp · Ø 14.0% better than 96%
3K rounds 7.1%+2.6 pp · Ø 4.5% better than 98%
MVPs per match 3.1+0.6 · Ø 2.5 better than 89%
4Ks and aces 37x 4K, 4 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.33).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 80%
Enemies flashed per round 0.48+0.15 · Ø 0.33 better than 87%
Deaths per round 68%−2 pp · Ø 70% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Headshots +4 pp, Win rate +17 pp, ELO +361
= Stayed the same
ADR at 97.8
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.98
AprMayJunJulAugSepOctNov

Best month: June 2026 with 1.06. Last 3 months: 0.96 (at the start 0.91). Well above the average (0.77).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −168 ELO
25 matches · 48% win rate
On Anubis −12 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 −30 ELO, win rate 54%
On Sundays −54 ELO, win rate 45%

kraIIe loses the most ELO on Inferno: −168 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 2.30 · Nuke
  4. Most kills in a match: 42 · Overpass

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke48
71% better than 84%
1.01 better than 98%
105.8 better than 99%
1.46 better than 99%
66% of 181 duels better than 97%
41% of 22 situations better than 55%
Cache41
59% better than 63%
0.96 better than 96%
98.8 better than 94%
1.36 better than 96%
53% of 160 duels better than 55%
32% of 31 situations better than 31%
Ancient33
61% better than 63%
0.90 better than 90%
91.1 better than 77%
1.27 better than 90%
55% of 94 duels better than 55%
60% of 15 situations better than 91%
Inferno25
48% better than 28%
0.94 better than 97%
99.2 better than 97%
1.32 better than 96%
56% of 91 duels better than 64%
13% of 16 situations better than 5%
Anubis24
46% better than 17%
0.85 better than 77%
93.4 better than 88%
1.25 better than 86%
51% of 59 duels better than 33%
29% of 14 situations better than 24%
Overpass7
57% -
1.06 -
114.8 -
-
-
-
Vertigo6
83% -
1.00 -
99.5 -
1.41-
65% of 17 duels -
50% of 4 situations -
Dust 25
80% -
0.79 -
87.5 -
1.15-
75% of 4 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kraIIe plays

Across 190 matches kraIIe averages K/R 0.94 and ADR 98.7; the rating across the 148 rated matches is 1.35. Biggest strength: 3K rounds at 7.1%, better than 98% of level 10 · 3,500+ ELO players. Averages 20.2 kills per match with 55% headshots. The strongest map is Nuke with a 71% win rate in 48 matches. In 111 of 148 matches the rating was 1.10 or higher (75%), in 19 it was below 0.90. In 110 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.38. kraIIe loses the most ELO on Inferno (−168 ELO, win rate 48%). Things go best on Nuke (+292 ELO, win rate 71%). Match no. 2 of the day goes best: 65% win rate, +99 ELO. Improved over the last three months: K/R +0.05, Headshots +4 pp, Win rate +17 pp, ELO +361. Unchanged in recent months: ADR at 97.8. Last 30 days: 16 matches, win rate 50%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.