kpx

Bhutan
On FACEIT since 2018 363 matches tracked 30 matches in 30 days
ELO ▼ 136
3,224
30-day peak: 3,423
Rank EU ▼ 2,084 places
#3,699
Bhutan #4 in Bhutan
30 days · prev. #1,615 · best #1,522
Last updated:

How does kpx play?

Rating 1.12 (from 355 matches) K/R 0.82 ADR 87.2 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 355 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 20%+8 pp · Ø 12% better than 82%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 3.2
Knife kills 5 in 363 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 85%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 67x 4K, 3 aces in 289 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.4−1.4 · Ø 3.8 better than 9%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 6%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +217
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.10, Rating −0.13, ADR −7.5

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: June 2026 with 0.88. Last 3 months: 0.77 (at the start 0.87). Slightly above the average (0.74).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −307 ELO
55 matches · 47% win rate
On Dust 2 −244 ELO
88 matches · 51% win rate
Between 6:00 and 12:00 −340 ELO, win rate 43%
On Tuesdays −275 ELO, win rate 33%

kpx loses the most ELO in match 3 of the day: −307 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient
  4. Highest rating in a match: 2.42 · Dust 2

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage142
54% better than 47%
0.83 better than 79%
87.6 better than 76%
1.12 better than 68%
57% of 915 duels better than 76%
36% of 56 situations better than 42%
Dust 288
51% better than 35%
0.88 better than 91%
94.3 better than 92%
1.22 better than 87%
57% of 557 duels better than 73%
43% of 30 situations better than 61%
Ancient39
62% better than 72%
0.82 better than 77%
85.0 better than 64%
1.10 better than 64%
53% of 218 duels right on the average
26% of 23 situations better than 20%
Anubis32
47% better than 23%
0.77 better than 58%
80.4 better than 43%
1.08 better than 56%
50% of 179 duels better than 36%
41% of 17 situations better than 57%
Inferno29
55% better than 30%
0.81 better than 61%
86.7 better than 56%
1.09 better than 39%
51% of 221 duels better than 23%
38% of 24 situations better than 43%
Cache18
61% better than 56%
0.77 better than 42%
81.8 better than 35%
1.05 better than 31%
54% of 108 duels better than 48%
0% of 7 situations better than 2%
Nuke14
29% -
0.61 -
67.7 -
0.80-
47% of 106 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kpx plays

Across 363 matches kpx averages K/R 0.82 and ADR 87.2; the rating across the 355 rated matches is 1.12. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 55% headshots. The strongest map is Ancient with a 62% win rate in 39 matches. In 181 of 355 matches the rating was 1.10 or higher (51%), in 108 it was below 0.90. In 289 matches with detailed stats: 67 4Ks and 3 aces. Best month by rating: June 2026 at 1.23. kpx loses the most ELO in match 3 of the day (−307 ELO, win rate 47%). Things go best on Ancient (+12 ELO, win rate 62%). Improved over the last three months: Win rate +4 pp, ELO +217. Got weaker: K/R −0.10, Rating −0.13, ADR −7.5. Unchanged in recent months: Headshots at 56%. Last 30 days: 30 matches, win rate 47%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.