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kozume

Vietnam
On FACEIT since 2019 303 matches tracked 18 matches in 30 days
ELO ▲ 26
2,765
30-day peak: 2,765
Rank NA ▼ 23 places
#678
Vietnam #103 in Vietnam
30 days · prev. #655 · best #571
Last updated:

How does kozume play?

Rating 1.04 (from 127 matches) K/R 0.77 ADR 79.6 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.09+0.04 · Ø 1.05 better than 57%
Pistol kills per match 2.9 from the last 127

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 59%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 46x 4K, 4 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 7%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +79
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.05, ADR −4.0, Win rate −5 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.75 (at the start 0.80). Right on the average (0.75).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −239 ELO
38 matches · 47% win rate
Between 6:00 and 12:00 −74 ELO, win rate 45%
On Saturdays −105 ELO, win rate 43%

kozume loses the most ELO on Dust 2: −239 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Mirage
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 30%
0.76 better than 53%
78.8 better than 35%
1.04 better than 45%
51% of 204 duels better than 43%
52% of 21 situations better than 86%
Dust 238
47% better than 25%
0.71 better than 29%
73.7 better than 13%
0.99 better than 25%
59% of 140 duels better than 83%
32% of 19 situations better than 30%
Anubis15
73% better than 96%
0.86 better than 89%
88.6 better than 82%
1.20 better than 87%
55% of 62 duels better than 65%
50% of 14 situations better than 76%
Ancient14
50% -
0.75 -
79.7 -
1.04-
56% of 59 duels -
25% of 8 situations -
Cache7
29% -
0.78 -
84.5 -
1.09-
43% of 28 duels -
50% of 4 situations -
Inferno7
43% -
0.68 -
68.9 -
0.93-
48% of 29 duels -
0% of 5 situations -
Nuke3
67% -
0.67 -
71.3 -
0.89-
46% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kozume plays

Across 303 matches kozume averages K/R 0.77 and ADR 79.6; the rating across the 127 rated matches is 1.04. Biggest strength: Headshot rate at 56%, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 51 of 127 matches the rating was 1.10 or higher (40%), in 43 it was below 0.90. In 268 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. kozume loses the most ELO on Dust 2 (−239 ELO, win rate 47%). Things go best on Mirage (+95 ELO, win rate 49%). Match no. 2 of the day goes best: 55% win rate, +5 ELO. Improved over the last three months: ELO +79. Got weaker: K/R −0.05, ADR −4.0, Win rate −5 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 18 matches, win rate 56%, net ELO +141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.