kotakbac666

Belarus
155 matches tracked 55 matches in 30 days
Last updated:

How does kotakbac666 play?

Rating 1.02 K/R 0.74 ADR 79.7 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 155 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.02).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 2.7
Knife kills 6 in 155 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 40%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 1 ace in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 6%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 58%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +10 pp, ELO +165
= Stayed the same
ADR at 79.7
▼ Got worse
K/R −0.05, Rating −0.08

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Right on the average (0.73).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −81 ELO
25 matches · 40% win rate
On Mirage −49 ELO
48 matches · 44% win rate
On Fridays ±0 ELO, win rate 46%

kotakbac666 loses the most ELO in match 1 of the day: −81 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.01 · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
44% better than 21%
0.76 better than 58%
80.0 better than 44%
1.06 better than 58%
48% of 198 duels better than 30%
40% of 35 situations better than 55%
Dust 237
57% better than 67%
0.70 better than 31%
78.1 better than 35%
0.95 better than 20%
53% of 187 duels better than 60%
28% of 25 situations better than 23%
Ancient28
57% better than 71%
0.73 better than 44%
77.8 better than 32%
1.05 better than 56%
50% of 105 duels better than 41%
35% of 20 situations better than 42%
Anubis19
58% better than 67%
0.77 better than 66%
84.7 better than 70%
1.06 better than 60%
57% of 108 duels better than 80%
63% of 8 situations better than 94%
Nuke12
42% -
0.81 -
83.5 -
1.13-
50% of 50 duels -
58% of 12 situations -
Inferno10
60% -
0.67 -
74.4 -
0.88-
42% of 73 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kotakbac666 plays

Across 155 matches kotakbac666 averages K/R 0.74, ADR 79.7 and a rating of 1.02. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 59 of 155 matches the rating was 1.10 or higher (38%), in 55 it was below 0.90. In 98 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. kotakbac666 loses the most ELO in match 1 of the day (−81 ELO, win rate 40%). Things go best from match 5 of the day (+47 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +47 ELO. Improved over the last three months: Headshots +3 pp, Win rate +10 pp, ELO +165. Got weaker: K/R −0.05, Rating −0.08. Unchanged in recent months: ADR at 79.7. Last 30 days: 55 matches, win rate 53%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.