kot_l33t
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (51%).
Clutch
Average28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.16 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 3 kills in 7.2% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.40 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 1.16. Last 3 months: 0.94 (at the start 0.61). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.70. Last 3 months: 1.37 (at the start 0.86). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 114.7. Last 3 months: 95.4 (at the start 68.5). Well above the average (80.8).
Share of headshot kills
Best month: July 2026 with 45%. Last 3 months: 42% (at the start 43%). Well below the average (49%).
Matches won (win rate)
Best month: November 2026 with 75%. Last 3 months: 61% (at the start 56%). Well above the average (50%).
Best month: November 2026 with 1,765. Last 3 months: 2,013 (at the start 1,191).
Rounds with first kill
Best month: November 2026 with 17%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Reached level 10 · Anubis
- Longest win streak: 8 wins in a row · Anubis
- Highest rating in a match: 2.47 · Dust 2
- Most kills in a match: 37 · Dust 2
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How kot_l33t plays
Across 61 matches kot_l33t averages K/R 0.80, ADR 84.2 and a rating of 1.16. Biggest strength: 3K rounds at 7.2%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 43% headshots. The strongest map is Dust 2 with a 73% win rate in 15 matches. In 26 of 61 matches the rating was 1.10 or higher (43%), in 22 it was below 0.90. In 43 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: November 2026 at 1.70. Improved over the last three months: K/R +0.33, Rating +0.51, ADR +26.9, Win rate +5 pp, ELO +822. Unchanged in recent months: Headshots at 42%. Last 30 days: 21 matches, win rate 71%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.