kosukorae

Russia
On FACEIT since 2018 247 matches tracked 125 matches in 30 days
ELO ▼ 27
2,897
30-day peak: 2,999
Rank EU ▼ 5,725 places
#13,137
Russia #3,784 in Russia
30 days · prev. #7,412 · best #7,150
Last updated:

How does kosukorae play?

Rating 1.05 K/R 0.75 ADR 79.7 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 247 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 56%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 3.0
Knife kills 5 in 247 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.8 pp · Ø 13.7% better than 28%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 33x 4K, 9 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.2−1.8 · Ø 4.0 better than 6%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 9%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +315
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 79.0, Headshots at 55%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.74 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −28 ELO
28 matches · 46% win rate
On Mirage −22 ELO
131 matches · 55% win rate
Between 6:00 and 12:00 −14 ELO, win rate 47%
On Sundays −28 ELO, win rate 45%

kosukorae loses the most ELO in match 4 of the day: −28 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Nuke
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 39 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
55% better than 57%
0.76 right on the average
81.8 better than 49%
1.06 right on the average
54% of 540 duels better than 61%
38% of 73 situations right on the average
Ancient42
52% better than 43%
0.73 better than 36%
75.7 better than 18%
1.04 better than 45%
50% of 149 duels better than 36%
47% of 30 situations better than 73%
Dust 229
52% better than 43%
0.71 better than 29%
75.0 better than 17%
1.01 better than 32%
54% of 126 duels better than 61%
20% of 20 situations better than 9%
Nuke19
58% better than 55%
0.83 better than 75%
86.7 better than 69%
1.21 better than 84%
55% of 77 duels better than 60%
50% of 8 situations better than 77%
Anubis12
50% -
0.73 -
78.7 -
0.99-
60% of 40 duels -
45% of 11 situations -
Cache10
40% -
0.70 -
74.1 -
1.00-
43% of 40 duels -
29% of 7 situations -
Inferno3
0% -
0.58 -
67.3 -
0.80-
47% of 15 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kosukorae plays

Across 247 matches kosukorae averages K/R 0.75, ADR 79.7 and a rating of 1.05. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 100 of 247 matches the rating was 1.10 or higher (40%), in 86 it was below 0.90. In 195 matches with detailed stats: 33 4Ks and 9 aces. Best month by rating: November 2026 at 1.18. kosukorae loses the most ELO in match 4 of the day (−28 ELO, win rate 46%). Things go best in match 2 of the day (+81 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +81 ELO. Improved over the last three months: ELO +315. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 79.0, Headshots at 55%, Win rate at 52%. Last 30 days: 125 matches, win rate 55%, net ELO +182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.