kosorr

CL
178 matches tracked 21 matches in 30 days
ELO
2,234
Peak across the last 178 matches: 2,320
Rank SA ▲ 488 places
#2,896 #103 in CL
30 days · before #3,384 · best #2,789
Last updated:

How does kosorr play?

Rating 1.04 (from 46 matches) K/R 0.77 ADR 83.2 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 46 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 7% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 1%−10 pp better than 6%
K/D 1.18+0.15 better than 88%
Pistol kills per match 3.0
Knife kills 2 in 178 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+0.9 pp better than 68%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.30.0 level
4Ks and aces 13x 4K, 4 aces in 97 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.4+1.3 better than 82%
Enemies flashed per round 0.47+0.17 better than 89%
Rounds with a death 65%−6 pp better than 98%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Win rate +4 pp, ELO +74
= Stayed the same
ADR at 83.8
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.79 (at the start 0.75).

Patterns

From the last 178 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −8 ELO
25 matches · 40% wins
On Cache −6 ELO
25 matches · 44% wins
Between 6:00 and 12:00 +67 ELO, win rate 41%
On Wednesdays −41 ELO, win rate 41%

kosorr loses the most ELO from match 5 of the day: −8 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.34 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
54% better than 58%
0.72 better than 41%
79.7 better than 44%
1.13 better than 76%
52% of 206 duels better than 54%
44% of 43 situations better than 68%
Nuke29
55% better than 47%
0.83 better than 76%
84.8 better than 60%
0.98-
55% of 85 duels better than 59%
46% of 24 situations better than 65%
Mirage26
50% better than 42%
0.80 better than 75%
86.7 better than 78%
0.96-
56% of 55 duels better than 75%
33% of 18 situations better than 35%
Cache25
44% -
0.76 -
82.6 -
1.06-
62% of 74 duels -
29% of 17 situations -
Inferno21
57% better than 57%
0.85 better than 86%
92.2 better than 87%
1.06-
63% of 84 duels better than 91%
43% of 14 situations better than 59%
Anubis8
25% -
0.70 -
76.3 -
0.92-
45% of 20 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kosorr plays

Across 178 matches kosorr averages K/R 0.77 and ADR 83.2; the rating across the 46 rated matches is 1.04. Biggest strength: Rounds with a death at only 65%, where lower is better. That is better than 98% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 17.0 kills per match, 48% of them headshots. The strongest map is Inferno with a 57% win rate in 21 matches. In 16 of 46 matches the rating was 1.10 or higher (35%), in 18 it was below 0.90. In 97 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. kosorr loses the most ELO from match 5 of the day (−8 ELO, win rate 40%). Things go best on Dust 2 (+75 ELO, win rate 54%). Improved over the last three months: K/R +0.04, Win rate +4 pp, ELO +74. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 83.8. Last 30 days: 21 matches, win rate 62%, ELO balance −23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.