korentuz

China
On FACEIT since 2025 281 matches tracked 62 matches in 30 days
ELO ▼ 18
2,286
30-day peak: 2,352
Rank EU
#109,735
China #1,781 in China
Last updated:

How does korentuz play?

Rating 1.08 K/R 0.77 ADR 82.1 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 281 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 17%+5 pp · Ø 12% better than 79%
K/D 1.09+0.05 · Ø 1.04 better than 66%
Pistol kills per match 3.0
Knife kills 8 in 281 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 66%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 77%
MVPs per match 2.3−0.1 · Ø 2.4 better than 45%
4Ks and aces 52x 4K, 10 aces in 209 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.16, ADR +10.8, ELO +179
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.83 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
36 matches · 53% win rate
On Nuke −30 ELO
23 matches · 61% win rate
On Thursdays −27 ELO, win rate 39%

korentuz loses the most ELO on Ancient: −30 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.49 · Mirage
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
51% better than 45%
0.78 better than 66%
83.8 better than 62%
1.10 better than 70%
48% of 381 duels better than 30%
42% of 57 situations better than 61%
Dust 267
43% better than 19%
0.76 better than 58%
79.8 better than 43%
1.05 better than 52%
50% of 298 duels better than 40%
38% of 45 situations right on the average
Anubis64
47% better than 31%
0.75 better than 54%
81.3 better than 51%
1.04 right on the average
53% of 306 duels better than 55%
37% of 35 situations better than 46%
Ancient36
53% right on the average
0.82 better than 81%
85.6 better than 69%
1.16 better than 84%
53% of 215 duels better than 59%
33% of 21 situations better than 37%
Nuke23
61% better than 71%
0.82 better than 72%
84.7 better than 62%
1.20 better than 84%
48% of 94 duels better than 25%
47% of 17 situations better than 74%
Inferno10
40% -
0.78 -
81.8 -
1.10-
46% of 46 duels -
43% of 7 situations -
Cache4
25% -
0.69 -
65.8 -
0.86-
26% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How korentuz plays

Across 281 matches korentuz averages K/R 0.77, ADR 82.1 and a rating of 1.08. Biggest strength: 3K rounds at 4.9%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 125 of 281 matches the rating was 1.10 or higher (44%), in 89 it was below 0.90. In 209 matches with detailed stats: 52 4Ks and 10 aces. Best month by rating: September 2026 at 1.25. korentuz loses the most ELO on Ancient (−30 ELO, win rate 53%). Things go best on Anubis (+17 ELO, win rate 47%). Match no. 3 of the day goes best: 53% win rate, −1 ELO. Improved over the last three months: K/R +0.12, Rating +0.16, ADR +10.8, ELO +179. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 62 matches, win rate 42%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.