koreanplayer

Spain
On FACEIT since 2016 455 matches tracked 141 matches in 30 days
Last updated:

How does koreanplayer play?

Rating 1.04 (from 448 matches) K/R 0.75 ADR 79.4 from 455 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 448 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (366 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 75%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.9
Zeus kills2 in 455 matches
Knife kills 4 in 455 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 53%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 52x 4K, 6 aces in 366 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 86%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 8%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 78.3, Win rate at 52%, ELO at 2,534
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 455 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −72 ELO
88 matches · 55% win rate
On Cache −70 ELO
45 matches · 36% win rate
Between 18:00 and 24:00 −173 ELO, win rate 48%
On Tuesdays −17 ELO, win rate 45%

koreanplayer loses the most ELO on Anubis: −72 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.05 · Ancient
  3. Recorded match no. 250 · Ancient
  4. Most kills in a match: 42 · Ancient

Maps in detail

from the last 455 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient153
59% better than 68%
0.80 better than 70%
83.6 better than 56%
1.13 better than 74%
55% of 449 duels better than 68%
49% of 107 situations better than 75%
Anubis88
55% better than 55%
0.74 better than 46%
79.3 better than 38%
1.02 better than 40%
55% of 296 duels better than 67%
48% of 66 situations better than 73%
Inferno76
54% better than 45%
0.71 better than 22%
78.1 better than 23%
0.99 better than 18%
52% of 275 duels better than 39%
43% of 44 situations better than 57%
Mirage59
46% better than 24%
0.72 better than 36%
76.0 better than 23%
1.02 better than 42%
48% of 154 duels better than 29%
34% of 50 situations better than 39%
Cache45
36% -
0.69 -
72.6 -
0.93-
50% of 132 duels -
32% of 28 situations -
Dust 216
31% better than 2%
0.74 better than 45%
79.0 better than 34%
1.00 better than 32%
46% of 37 duels better than 19%
36% of 11 situations better than 45%
Nuke13
69% -
0.71 -
77.8 -
1.02-
44% of 48 duels -
22% of 9 situations -
Overpass4
75% -
0.78 -
87.4 -
1.09-
75% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How koreanplayer plays

Across 455 matches koreanplayer averages K/R 0.75 and ADR 79.4; the rating across the 448 rated matches is 1.04. Biggest strength: Utility damage per round at 5.6, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 181 of 448 matches the rating was 1.10 or higher (40%), in 156 it was below 0.90. In 366 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: July 2026 at 1.10. koreanplayer loses the most ELO on Anubis (−72 ELO, win rate 55%). Things go best in match 2 of the day (+179 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +179 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 78.3, Win rate at 52%, ELO at 2,534. Last 30 days: 141 matches, win rate 54%, net ELO +252.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.