korean_kid-

South Korea
On FACEIT since 2015 254 matches tracked 29 matches in 30 days
ELO ▲ 67
2,912
30-day peak: 3,015
Rank EU ▼ 3,856 places
#12,766
South Korea #244 in South Korea
30 days · prev. #8,910 · best #8,910
Last updated:

How does korean_kid- play?

Rating 1.13 K/R 0.81 ADR 87.2 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 254 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 56%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.16+0.11 · Ø 1.05 better than 77%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 59%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 42x 4K, 3 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 21%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp, ELO +179
= Stayed the same
K/R at 0.79, Rating at 1.12, ADR at 85.8, Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.79 (at the start 0.82). Slightly above the average (0.75).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −225 ELO
43 matches · 42% win rate
On Mirage −157 ELO
82 matches · 51% win rate
On Sundays −41 ELO, win rate 47%

korean_kid- loses the most ELO from match 5 of the day: −225 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.12 · Inferno
  3. Longest win streak: 12 wins in a row · Dust 2
  4. Most kills in a match: 37 · Cache

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
51% better than 40%
0.83 better than 81%
89.5 better than 83%
1.14 better than 76%
62% of 448 duels better than 94%
29% of 42 situations better than 21%
Dust 258
60% better than 74%
0.80 better than 71%
87.6 better than 77%
1.16 better than 79%
58% of 259 duels better than 80%
45% of 40 situations better than 69%
Ancient30
50% better than 37%
0.78 better than 61%
81.7 better than 46%
1.09 better than 61%
54% of 173 duels better than 61%
67% of 18 situations better than 97%
Cache29
62% better than 65%
0.82 better than 64%
89.9 better than 70%
1.17 better than 67%
52% of 178 duels better than 37%
11% of 19 situations better than 3%
Anubis26
46% better than 23%
0.79 better than 69%
86.2 better than 74%
1.10 better than 65%
52% of 145 duels right on the average
46% of 24 situations better than 70%
Nuke17
47% better than 21%
0.78 better than 54%
81.4 better than 42%
1.10 better than 54%
48% of 67 duels better than 23%
29% of 7 situations better than 24%
Inferno11
36% -
0.80 -
86.4 -
1.07-
42% of 53 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How korean_kid- plays

Across 254 matches korean_kid- averages K/R 0.81, ADR 87.2 and a rating of 1.13. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 50% headshots. The strongest map is Cache with a 62% win rate in 29 matches. In 134 of 254 matches the rating was 1.10 or higher (53%), in 69 it was below 0.90. In 188 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: July 2026 at 1.22. korean_kid- loses the most ELO from match 5 of the day (−225 ELO, win rate 42%). Things go best on Dust 2 (+48 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, −42 ELO. Improved over the last three months: Win rate +7 pp, ELO +179. Unchanged in recent months: K/R at 0.79, Rating at 1.12, ADR at 85.8, Headshots at 49%. Last 30 days: 29 matches, win rate 59%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.