konstanzse-

Mongolia
On FACEIT since 2026 128 matches tracked 39 matches in 30 days
ELO
2,025
Peak across recorded matches: 2,025
Rank SEA ▼ 746 places
#6,320
Mongolia #1,776 in Mongolia
30 days · prev. #5,574 · best #3,669
Last updated:

How does konstanzse- play?

Rating 0.95 K/R 0.68 ADR 74.9 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.8
Knife kills 3 in 128 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 28%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 16x 4K, 0 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

3.8 utility damage per round and so clearly below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.24, Rating +0.36, ADR +15.0, Headshots +4 pp, Win rate +9 pp, ELO +589
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.83 (at the start 0.59). Clearly above the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
28 matches · 43% win rate
In match 1 of the day −74 ELO
36 matches · 47% win rate
On Tuesdays −29 ELO, win rate 45%

konstanzse- loses the most ELO on Dust 2: −74 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Vertigo
  2. Longest win streak: 11 wins in a row · Vertigo
  3. Reached level 10 · Nuke
  4. Most kills in a match: 36 · Nuke
  5. Recorded match no. 100 · Overpass

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
43% better than 21%
0.67 better than 17%
73.0 better than 14%
0.92 better than 15%
50% of 104 duels better than 44%
30% of 20 situations better than 26%
Dust 228
43% better than 22%
0.61 better than 4%
69.5 better than 5%
0.85 better than 4%
46% of 98 duels better than 22%
50% of 12 situations better than 81%
Ancient23
57% better than 70%
0.66 better than 14%
75.4 better than 20%
0.92 better than 16%
47% of 96 duels better than 27%
25% of 16 situations better than 20%
Inferno18
83% better than 99%
0.69 better than 25%
79.7 better than 43%
0.98 better than 26%
55% of 53 duels better than 62%
28% of 18 situations better than 25%
Anubis15
47% better than 35%
0.75 better than 54%
77.4 better than 28%
1.04 better than 53%
63% of 65 duels better than 97%
25% of 8 situations better than 20%
Nuke11
36% -
0.66 -
73.3 -
0.91-
50% of 46 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How konstanzse- plays

Across 128 matches konstanzse- averages K/R 0.68, ADR 74.9 and a rating of 0.95. Most room to improve: Damage per round (ADR) at 74.9, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 49% headshots. The strongest map is Inferno with a 83% win rate in 18 matches. In 36 of 128 matches the rating was 1.10 or higher (28%), in 63 it was below 0.90. In 104 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.26. konstanzse- loses the most ELO on Dust 2 (−74 ELO, win rate 43%). Things go best on Ancient (+32 ELO, win rate 57%). From match no. 5 of the day on, things go best: 65% win rate, −25 ELO. Improved over the last three months: K/R +0.24, Rating +0.36, ADR +15.0, Headshots +4 pp, Win rate +9 pp, ELO +589. Last 30 days: 39 matches, win rate 62%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.