konstantine4

Russia
On FACEIT since 2025 41 matches tracked 41 matches in 30 days
Last updated:

How does konstantine4 play?

Rating 0.86 K/R 0.61 ADR 68.7 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 32% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most
Level 4

Compared with 630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (48%).

Rounds with first kill 8%−2 pp · Ø 10% better than 30%
Opening duels won 52%+4 pp · Ø 48% better than 81%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 33%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 57%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Weakness
Where do the kills come from?

35% headshots and so well below the average (43%).

Headshot rate 35%−8 pp · Ø 43% better than 14%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.85−0.10 · Ø 0.95 better than 16%
Pistol kills per match 1.8
Knife kills 3 in 41 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so clearly below the average (12.5%).

2K rounds 10.7%−1.8 pp · Ø 12.5% better than 10%
3K rounds 2.6%−1.0 pp · Ø 3.6% better than 13%
MVPs per match 1.7−0.4 · Ø 2.1 better than 14%
4Ks and aces 3x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 85%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 31%
Enemies flashed per round 0.12−0.12 · Ø 0.24 better than 22%
Deaths per round 72%−1 pp · Ø 73% better than 67%

Patterns

Soon this shows where konstantine4 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 16 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.55 · Inferno
  2. Longest win streak: 3 wins in a row · Anubis
  3. Most kills in a match: 26 · Inferno

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis16
44% better than 32%
0.61 better than 15%
69.1 better than 13%
0.83 better than 13%
51% of 51 duels better than 63%
21% of 14 situations better than 14%
Inferno7
71% -
0.71 -
78.8 -
1.02-
50% of 24 duels -
40% of 5 situations -
Mirage7
86% -
0.52 -
59.2 -
0.77-
47% of 19 duels -
50% of 6 situations -
Ancient5
60% -
0.56 -
65.3 -
0.77-
43% of 23 duels -
-
Nuke3
33% -
0.74 -
75.4 -
1.01-
70% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How konstantine4 plays

Across 41 matches konstantine4 averages K/R 0.61, ADR 68.7 and a rating of 0.86. Biggest strength: Utility hit rate at 40%, better than 85% of level 4 players. Most room to improve: Damage per round (ADR) at 68.7, better than only 9% of level 4 players. Averages 13.7 kills per match with 35% headshots. In 9 of 41 matches the rating was 1.10 or higher (22%), in 25 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 41 matches, win rate 56%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.