koni

Ireland
On FACEIT since 2014 182 matches tracked
Last updated:

How does koni play?

Rating 1.10 (from 155 matches) K/R 0.80 ADR 86.0 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 155 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 27%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 3.0
Zeus kills1 in 182 matches
Knife kills 5 in 182 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 63%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 89%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 33x 4K, 5 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 37%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.19, ADR +8.2, ELO +435
= Stayed the same
Win rate at 60%
▼ Got worse
Headshots −9 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.84 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −148 ELO
61 matches · 41% win rate
On Dust 2 −28 ELO
36 matches · 61% win rate
Between 6:00 and 12:00 −118 ELO, win rate 45%

koni loses the most ELO in match 1 of the day: −148 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Most kills in a match: 66 · Inferno
  3. Recorded match no. 100 · Nuke
  4. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
54% better than 58%
0.80 better than 73%
87.7 better than 78%
1.11 better than 72%
55% of 332 duels better than 71%
36% of 25 situations better than 43%
Dust 236
61% better than 81%
0.77 better than 63%
82.8 better than 58%
1.10 better than 69%
50% of 169 duels better than 41%
53% of 17 situations better than 85%
Ancient17
59% better than 70%
0.71 better than 31%
75.8 better than 20%
0.99-
40% of 65 duels better than 4%
0% of 7 situations better than 1%
Inferno17
59% better than 69%
0.86 better than 87%
93.0 better than 89%
1.17 better than 79%
68% of 79 duels better than 98%
60% of 5 situations better than 88%
Anubis14
36% -
0.66 -
76.5 -
0.83-
44% of 45 duels -
67% of 3 situations -
Nuke14
43% -
0.96 -
94.8 -
1.33-
55% of 58 duels -
56% of 9 situations -
Cache12
58% -
0.78 -
87.4 -
1.07-
62% of 47 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How koni plays

Across 182 matches koni averages K/R 0.80 and ADR 86.0; the rating across the 155 rated matches is 1.10. Biggest strength: 3K rounds at 5.5%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 46% headshots. The strongest map is Dust 2 with a 61% win rate in 36 matches. In 74 of 155 matches the rating was 1.10 or higher (48%), in 52 it was below 0.90. In 118 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: September 2026 at 1.16. koni loses the most ELO in match 1 of the day (−148 ELO, win rate 41%). Things go best in match 2 of the day (+64 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +64 ELO. Improved over the last three months: K/R +0.10, Rating +0.19, ADR +8.2, ELO +435. Got weaker: Headshots −9 pp. Unchanged in recent months: Win rate at 60%. Last 30 days: 1 matches, win rate 0%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.