komaruk666

Ukraine
On FACEIT since 2022 395 matches tracked 188 matches in 30 days
ELO ▲ 380
2,479
30-day peak: 2,538
Rank EU
#60,562
Ukraine #2,459 in Ukraine
Last updated:
Next update possible in 35m 18s

How does komaruk666 play?

Rating 1.08 (from 359 matches) K/R 0.79 ADR 87.4 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 359 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (358 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 1.06+0.03 · Ø 1.03 better than 58%
Pistol kills per match 3.0
Knife kills 13 in 395 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 73%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 76x 4K, 11 aces in 358 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 24%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +10 pp, ELO +516
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 87.4, Headshots at 40%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
88 matches · 53% win rate
In match 1 of the day +90 ELO
67 matches · 46% win rate
Between 6:00 and 12:00 −5 ELO, win rate 42%
On Wednesdays −25 ELO, win rate 44%

komaruk666 loses the most ELO on Mirage: −43 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.28 · Dust 2
  3. Recorded match no. 250 · Cache
  4. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
50% better than 42%
0.78 better than 69%
88.1 better than 82%
1.07 better than 61%
54% of 578 duels better than 64%
40% of 65 situations better than 55%
Anubis94
55% better than 58%
0.80 better than 78%
89.0 better than 87%
1.10 better than 72%
55% of 538 duels better than 69%
43% of 42 situations better than 65%
Mirage88
53% better than 54%
0.79 better than 72%
86.0 better than 74%
1.07 better than 62%
54% of 443 duels better than 66%
41% of 41 situations better than 58%
Nuke46
50% better than 36%
0.75 right on the average
81.9 better than 52%
1.04 better than 43%
52% of 282 duels better than 47%
17% of 24 situations better than 5%
Cache28
57% -
0.82 -
92.9 -
1.13-
54% of 186 duels -
25% of 8 situations -
Ancient21
52% better than 46%
0.78 better than 66%
88.4 better than 81%
1.00 better than 37%
56% of 82 duels better than 75%
20% of 10 situations better than 11%
Vertigo7
71% -
0.79 -
83.9 -
1.07-
54% of 39 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How komaruk666 plays

Across 395 matches komaruk666 averages K/R 0.79 and ADR 87.4; the rating across the 359 rated matches is 1.08. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 40% headshots. The strongest map is Cache with a 57% win rate in 28 matches. In 166 of 359 matches the rating was 1.10 or higher (46%), in 126 it was below 0.90. In 358 matches with detailed stats: 76 4Ks and 11 aces. Best month by rating: September 2026 at 1.10. komaruk666 loses the most ELO on Mirage (−43 ELO, win rate 53%). Things go best on Dust 2 (+87 ELO, win rate 50%). Improved over the last three months: Win rate +10 pp, ELO +516. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 87.4, Headshots at 40%. Last 30 days: 188 matches, win rate 57%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.