kolyaaa

Russia
On FACEIT since 2015 145 matches tracked 59 matches in 30 days
ELO ▲ 136
2,218
30-day peak: 2,218
Rank EU
#133,497
Russia #37,762 in Russia
Last updated:

How does kolyaaa play?

Rating 0.96 K/R 0.69 ADR 77.2 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 34% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.2
Knife kills 6 in 145 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 17%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 16x 4K, 1 ace in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 43%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +18 pp, ELO +566
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 78.0, Headshots at 45%, First kills at 8%
▼ Got worse
Clutch 1v1 −17 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −62 ELO
29 matches · 38% win rate
On Anubis −45 ELO
29 matches · 41% win rate
Between 0:00 and 6:00 −27 ELO, win rate 41%
On Sundays +34 ELO, win rate 38%

kolyaaa loses the most ELO on Ancient: −62 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis
  4. Highest rating in a match: 1.91 · Dust 2
  5. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 49%
0.71 better than 36%
76.8 better than 30%
0.99 better than 37%
51% of 150 duels right on the average
43% of 28 situations better than 65%
Ancient29
38% better than 10%
0.63 better than 6%
73.0 better than 10%
0.86 better than 5%
47% of 90 duels better than 25%
21% of 19 situations better than 12%
Anubis29
41% better than 18%
0.66 better than 14%
72.7 better than 11%
0.95 better than 23%
47% of 129 duels better than 27%
12% of 17 situations better than 5%
Dust 229
62% better than 86%
0.73 better than 45%
83.7 better than 65%
1.00 better than 38%
54% of 136 duels better than 68%
50% of 24 situations better than 80%
Inferno11
27% -
0.73 -
83.7 -
1.00-
42% of 38 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kolyaaa plays

Across 145 matches kolyaaa averages K/R 0.69, ADR 77.2 and a rating of 0.96. Biggest strength: Utility hit rate at 39%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Dust 2 with a 62% win rate in 29 matches. In 38 of 145 matches the rating was 1.10 or higher (26%), in 58 it was below 0.90. In 145 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. kolyaaa loses the most ELO on Ancient (−62 ELO, win rate 38%). Things go best in match 1 of the day (+35 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +35 ELO. Improved over the last three months: Win rate +18 pp, ELO +566. Got weaker: Clutch 1v1 −17 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 78.0, Headshots at 45%, First kills at 8%. Last 30 days: 59 matches, win rate 54%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.