kolbrider

Poland
On FACEIT since 2016 284 matches tracked 51 matches in 30 days
Last updated:

How does kolbrider play?

Rating 0.97 K/R 0.72 ADR 84.4 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 284 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.95−0.07 · Ø 1.02 better than 27%
Pistol kills per match 2.7
Knife kills 6 in 284 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 45%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 29x 4K, 4 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 73%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.06
= Stayed the same
ADR at 86.4, Win rate at 47%
▼ Got worse
Headshots −2 pp, ELO −243

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.73).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −111 ELO
78 matches · 41% win rate
On Anubis −92 ELO
64 matches · 39% win rate
Between 0:00 and 6:00 −136 ELO, win rate 36%
On Saturdays −172 ELO, win rate 32%

kolbrider loses the most ELO from match 5 of the day: −111 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.43 · Anubis

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
51% better than 53%
0.72 better than 44%
85.0 better than 73%
0.97 better than 36%
48% of 413 duels better than 36%
43% of 47 situations better than 66%
Anubis64
39% better than 14%
0.71 better than 35%
84.4 better than 68%
0.95 better than 25%
49% of 375 duels better than 40%
42% of 36 situations better than 61%
Dust 242
48% better than 41%
0.70 better than 33%
80.0 better than 49%
0.94 better than 22%
43% of 207 duels better than 13%
30% of 27 situations better than 26%
Ancient39
49% better than 42%
0.74 right on the average
85.6 better than 77%
1.01 right on the average
55% of 184 duels better than 73%
48% of 21 situations better than 75%
Cache26
50% -
0.72 -
83.7 -
0.96-
55% of 130 duels -
32% of 19 situations -
Nuke20
60% better than 67%
0.79 better than 64%
90.2 better than 81%
1.09 better than 61%
61% of 84 duels better than 89%
56% of 9 situations better than 87%
Inferno4
25% -
0.62 -
80.2 -
0.88-
53% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kolbrider plays

Across 284 matches kolbrider averages K/R 0.72, ADR 84.4 and a rating of 0.97. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 15.6 kills per match with 49% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 88 of 284 matches the rating was 1.10 or higher (31%), in 128 it was below 0.90. In 228 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: October 2026 at 1.04. kolbrider loses the most ELO from match 5 of the day (−111 ELO, win rate 41%). Things go best on Nuke (+92 ELO, win rate 60%). Match no. 1 of the day goes best: 54% win rate, +18 ELO. Improved over the last three months: K/R +0.04, Rating +0.06. Got weaker: Headshots −2 pp, ELO −243. Unchanged in recent months: ADR at 86.4, Win rate at 47%. Last 30 days: 51 matches, win rate 53%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.