kokoskokos

Sweden
On FACEIT since 2014 73 matches tracked 33 matches in 30 days
Last updated:

How does kokoskokos play?

Rating 1.16 K/R 0.83 ADR 90.4 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 73 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 2.8
Knife kills 1 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 14x 4K, 4 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.3).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 8.1+3.8 · Ø 4.3 better than 98%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether kokoskokos is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOctNov

Best month: September 2026 with 0.84.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +23 ELO
30 matches · 43% win rate

kokoskokos loses the most ELO in match 1 of the day: +23 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Inferno
  2. Highest rating in a match: 2.54 · Ancient
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno21
52% better than 41%
0.88 better than 93%
92.3 better than 88%
1.25 better than 92%
58% of 110 duels better than 80%
38% of 16 situations better than 41%
Ancient15
60% better than 79%
0.91 better than 97%
96.8 better than 96%
1.26 better than 96%
51% of 51 duels right on the average
18% of 11 situations better than 10%
Anubis11
64% -
0.82 -
89.2 -
1.12-
51% of 61 duels -
50% of 12 situations -
Nuke9
56% -
0.83 -
94.0 -
1.14-
59% of 39 duels -
25% of 4 situations -
Cache7
29% -
0.79 -
90.3 -
1.06-
59% of 34 duels -
33% of 6 situations -
Mirage7
29% -
0.70 -
75.3 -
0.91-
54% of 26 duels -
33% of 3 situations -
Dust 23
33% -
0.55 -
67.2 -
0.82-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kokoskokos plays

Across 73 matches kokoskokos averages K/R 0.83, ADR 90.4 and a rating of 1.16. Biggest strength: Utility damage per round at 8.1, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 38 of 73 matches the rating was 1.10 or higher (52%), in 19 it was below 0.90. In 73 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. kokoskokos loses the most ELO in match 1 of the day (+23 ELO, win rate 43%). Things go best in match 2 of the day (±0 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate. Last 30 days: 33 matches, win rate 48%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.