kokdem0n1-

Russia
On FACEIT since 2024 157 matches tracked 20 matches in 30 days
ELO ▲ 97
2,076
30-day peak: 2,076
Rank EU
#200,351
Russia #61,826 in Russia
Last updated:

How does kokdem0n1- play?

Rating 1.18 K/R 0.86 ADR 89.6 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 157 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 93%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.9+0.6 · Ø 2.3 better than 94%
4Ks and aces 26x 4K, 3 aces in 101 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.08, Rating −0.13, ADR −5.2, Headshots −5 pp, ELO −216

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.89. Last 3 months: 0.80 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
24 matches · 33% win rate
On Dust 2 −16 ELO
40 matches · 58% win rate
Between 0:00 and 6:00 −52 ELO, win rate 44%

kokdem0n1- loses the most ELO in match 2 of the day: −25 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 2.33 · Dust 2
  4. Most kills in a match: 37 · Ancient

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 72%
0.83 better than 87%
87.7 better than 82%
1.15 better than 85%
47% of 277 duels better than 26%
37% of 27 situations better than 49%
Dust 240
58% better than 75%
0.88 better than 94%
93.1 better than 92%
1.20 better than 91%
60% of 208 duels better than 90%
50% of 14 situations better than 81%
Ancient27
52% right on the average
0.97 better than 99%
95.1 better than 95%
1.33 better than 98%
63% of 151 duels better than 94%
52% of 23 situations better than 85%
Anubis19
58% better than 68%
0.87 better than 94%
93.2 better than 94%
1.23 better than 95%
53% of 98 duels better than 60%
25% of 12 situations better than 18%
Cache9
56% -
0.74 -
82.1 -
1.03-
50% of 44 duels -
67% of 3 situations -
Inferno7
29% -
0.67 -
71.9 -
0.86-
44% of 34 duels -
0% of 2 situations -
Nuke7
0% -
0.73 -
77.4 -
0.97-
51% of 39 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kokdem0n1- plays

Across 157 matches kokdem0n1- averages K/R 0.86, ADR 89.6 and a rating of 1.18. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 60% headshots. The strongest map is Dust 2 with a 58% win rate in 40 matches. In 87 of 157 matches the rating was 1.10 or higher (55%), in 28 it was below 0.90. In 101 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.22. kokdem0n1- loses the most ELO in match 2 of the day (−25 ELO, win rate 33%). Things go best on Ancient (+66 ELO, win rate 52%). From match no. 5 of the day on, things go best: 57% win rate, +5 ELO. Got weaker: K/R −0.08, Rating −0.13, ADR −5.2, Headshots −5 pp, ELO −216. Unchanged in recent months: Win rate at 50%. Last 30 days: 20 matches, win rate 70%, net ELO +232.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.