kok1sh

Ukraine
83 matches tracked 22 matches in 30 days
Last updated:

How does kok1sh play?

Rating 0.82 K/R 0.59 ADR 66.5 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−6 pp · Ø 50% better than 5%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so well below the average (1.00).

Headshot rate 48%−2 pp · Ø 50% better than 39%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.79−0.21 · Ø 1.00 better than 1%
Pistol kills per match 2.1
Knife kills 1 in 83 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 10.7%−2.4 pp · Ø 13.1% better than 2%
3K rounds 2.4%−1.6 pp · Ø 4.0% better than 1%
MVPs per match 1.6−0.6 · Ø 2.2 better than 1%
4Ks and aces 7x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 6.8+2.7 · Ø 4.1 better than 94%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether kok1sh is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 83 matches, all from the last 3 months.

Kills per round (K/R)

0.60
AugSepOct

Best month: September 2026 with 0.61.

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
21 matches · 38% win rate

kok1sh loses the most ELO in match 3 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Inferno
  2. Highest rating in a match: 1.58 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis27
52% better than 48%
0.61 better than 3%
68.5 better than 3%
0.84 better than 2%
51% of 153 duels better than 46%
42% of 12 situations better than 56%
Cache20
45% -
0.54 -
65.0 -
0.71-
36% of 96 duels -
8% of 12 situations -
Inferno17
71% better than 94%
0.63 better than 6%
69.8 better than 5%
0.89 better than 7%
45% of 85 duels better than 11%
44% of 9 situations better than 67%
Nuke13
54% -
0.55 -
60.4 -
0.80-
38% of 56 duels -
17% of 6 situations -
Vertigo4
0% -
0.60 -
64.0 -
0.78-
40% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kok1sh plays

Across 83 matches kok1sh averages K/R 0.59, ADR 66.5 and a rating of 0.82. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.82, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 12.7 kills per match with 48% headshots. The strongest map is Inferno with a 71% win rate in 17 matches. In 13 of 83 matches the rating was 1.10 or higher (16%), in 53 it was below 0.90. In 83 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 0.84. kok1sh loses the most ELO in match 3 of the day (±0 ELO, win rate 38%). Things go best on Cache (+50 ELO, win rate 45%). Last 30 days: 22 matches, win rate 64%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.