kohler

Lithuania
On FACEIT since 2013 118 matches tracked 43 matches in 30 days
ELO ▲ 241
2,631
30-day peak: 2,656
Rank EU
#35,036
Lithuania #306 in Lithuania
Last updated:

How does kohler play?

Rating 1.15 (from 68 matches) K/R 0.80 ADR 83.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 68 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.15+0.11 · Ø 1.04 better than 78%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 71%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 16x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.31, ADR +8.2, Win rate +6 pp, ELO +56
= Stayed the same
Headshots at 62%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.95
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.95. Last 3 months: 0.85 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −31 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Anubis
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 9 wins in a row · Cache
  4. Most kills in a match: 40 · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
60% better than 77%
0.76 better than 57%
78.8 better than 36%
1.12-
43% of 47 duels better than 10%
63% of 8 situations better than 96%
Nuke22
55% better than 49%
0.86 better than 90%
86.3 better than 72%
1.25-
66% of 47 duels better than 98%
63% of 8 situations better than 93%
Cache17
65% -
0.91 -
92.8 -
1.29-
52% of 73 duels -
0% of 4 situations -
Inferno16
50% better than 29%
0.77 right on the average
79.8 better than 29%
1.25-
65% of 20 duels better than 94%
0% of 3 situations better than 1%
Anubis15
60% better than 73%
0.78 better than 66%
85.6 better than 70%
1.12-
52% of 54 duels right on the average
33% of 3 situations better than 37%
Ancient11
36% -
0.73 -
77.2 -
0.99-
48% of 29 duels -
20% of 5 situations -
Mirage7
43% -
0.71 -
78.7 -
0.96-
50% of 34 duels -
67% of 3 situations -
Overpass4
50% -
0.83 -
90.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kohler plays

Across 118 matches kohler averages K/R 0.80 and ADR 83.4; the rating across the 68 rated matches is 1.15. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 62% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 38 of 68 matches the rating was 1.10 or higher (56%), in 17 it was below 0.90. In 55 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: November 2026 at 1.36. Things go best on Dust 2 (+20 ELO, win rate 60%). Improved over the last three months: K/R +0.10, Rating +0.31, ADR +8.2, Win rate +6 pp, ELO +56. Unchanged in recent months: Headshots at 62%. Last 30 days: 43 matches, win rate 63%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.