kogamexx

Switzerland
On FACEIT since 2024 361 matches tracked 91 matches in 30 days
ELO ▲ 138
2,390
30-day peak: 2,438
Rank EU
#78,680
Switzerland #628 in Switzerland
Last updated:

How does kogamexx play?

Rating 1.17 K/R 0.82 ADR 86.0 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 361 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.04).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.23+0.19 · Ø 1.04 better than 92%
Pistol kills per match 3.5
Zeus kills2 in 361 matches
Knife kills 11 in 361 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 71%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 68x 4K, 11 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 8%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +68
= Stayed the same
K/R at 0.82, Rating at 1.18, ADR at 86.9, Headshots at 48%, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −26 ELO
46 matches · 30% win rate
From match 5 of the day +97 ELO
88 matches · 43% win rate
On Sundays +6 ELO, win rate 43%

kogamexx loses the most ELO in match 4 of the day: −26 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 250 · Inferno
  3. Highest rating in a match: 2.15 · Mirage
  4. Most kills in a match: 49 · Mirage

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage142
56% better than 65%
0.86 better than 91%
89.0 better than 84%
1.23 better than 93%
60% of 480 duels better than 90%
35% of 144 situations better than 41%
Dust 2100
40% better than 12%
0.79 better than 72%
84.3 better than 67%
1.14 better than 79%
58% of 314 duels better than 83%
41% of 100 situations better than 59%
Anubis41
41% better than 18%
0.83 better than 87%
87.4 better than 79%
1.19 better than 89%
54% of 137 duels better than 65%
34% of 47 situations better than 44%
Ancient32
53% right on the average
0.73 better than 42%
77.2 better than 27%
1.06 better than 60%
57% of 103 duels better than 77%
34% of 32 situations better than 41%
Inferno23
57% better than 60%
0.78 better than 59%
87.3 better than 70%
1.14 better than 72%
59% of 81 duels better than 78%
37% of 27 situations better than 47%
Nuke16
44% better than 17%
0.83 better than 78%
86.6 better than 71%
1.15 better than 78%
67% of 67 duels better than 97%
24% of 17 situations better than 16%
Cache7
29% -
0.75 -
75.9 -
1.04-
63% of 24 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kogamexx plays

Across 361 matches kogamexx averages K/R 0.82, ADR 86.0 and a rating of 1.17. Biggest strength: K/D at 1.23, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 203 of 361 matches the rating was 1.10 or higher (56%), in 75 it was below 0.90. In 293 matches with detailed stats: 68 4Ks and 11 aces. Best month by rating: November 2026 at 1.27. kogamexx loses the most ELO in match 4 of the day (−26 ELO, win rate 30%). Things go best in match 1 of the day (+152 ELO, win rate 55%). Match no. 3 of the day goes best: 56% win rate, +62 ELO. Improved over the last three months: ELO +68. Unchanged in recent months: K/R at 0.82, Rating at 1.18, ADR at 86.9, Headshots at 48%, Win rate at 48%. Last 30 days: 91 matches, win rate 52%, net ELO +267.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.