kocyiit

Turkey
On FACEIT since 2019 191 matches tracked 51 matches in 30 days
Last updated:

How does kocyiit play?

Rating 0.97 K/R 0.72 ADR 82.7 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 191 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 83%
Opening duels won 53%+4 pp · Ø 49% better than 78%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so just below the average (0.96).

Headshot rate 43%−2 pp · Ø 45% better than 40%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.94−0.02 · Ø 0.96 better than 35%
Pistol kills per match 2.2
Knife kills 1 in 191 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.8%).

2K rounds 11.7%−1.1 pp · Ø 12.8% better than 20%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 69%
MVPs per match 2.3+0.2 · Ø 2.1 better than 69%
4Ks and aces 29x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 67%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 29%
Deaths per round 76%+3 pp · Ø 73% better than 16%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, Rating +0.05
= Stayed the same
ADR at 84.9
▼ Got worse
Headshots −3 pp, Win rate −11 pp, ELO −361

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.70). Slightly above the average (0.71).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
32 matches · 41% win rate
On Fridays −45 ELO, win rate 39%

kocyiit loses the most ELO on Inferno: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Highest rating in a match: 1.94 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
60% better than 83%
0.74 better than 62%
83.5 better than 73%
1.02 better than 59%
57% of 285 duels better than 85%
38% of 26 situations better than 54%
Anubis41
49% better than 43%
0.71 better than 48%
84.0 better than 73%
0.95 better than 34%
50% of 218 duels right on the average
44% of 16 situations better than 64%
Inferno32
41% better than 20%
0.73 better than 66%
85.2 better than 83%
0.99 better than 54%
52% of 187 duels better than 63%
42% of 19 situations better than 64%
Ancient17
41% better than 20%
0.68 better than 30%
78.6 better than 48%
0.88 better than 16%
58% of 81 duels better than 90%
43% of 7 situations better than 65%
Nuke13
38% -
0.74 -
80.2 -
1.00-
46% of 67 duels -
30% of 10 situations -
Cache12
50% -
0.66 -
76.9 -
0.89-
56% of 62 duels -
40% of 5 situations -
Vertigo8
50% -
0.54 -
76.1 -
0.73-
42% of 33 duels -
-
Mirage7
29% -
0.74 -
85.1 -
1.02-
54% of 48 duels -
33% of 3 situations -
Overpass4
75% -
0.84 -
88.9 -
1.13-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kocyiit plays

Across 191 matches kocyiit averages K/R 0.72, ADR 82.7 and a rating of 0.97. Biggest strength: Rounds with first kill at 12%, better than 83% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 16% of level 6 players. Averages 16.1 kills per match with 43% headshots. The strongest map is Dust 2 with a 60% win rate in 57 matches. In 63 of 191 matches the rating was 1.10 or higher (33%), in 85 it was below 0.90. In 131 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. kocyiit loses the most ELO on Inferno (−25 ELO, win rate 41%). Things go best on Dust 2 (+35 ELO, win rate 60%). Match no. 2 of the day goes best: 56% win rate. Improved over the last three months: K/R +0.05, Rating +0.05. Got weaker: Headshots −3 pp, Win rate −11 pp, ELO −361. Unchanged in recent months: ADR at 84.9. Last 30 days: 51 matches, win rate 41%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.