koNe66

Finland
On FACEIT since 2025 493 matches tracked 118 matches in 30 days
ELO ▲ 242
2,912
30-day peak: 3,006
Rank EU ▼ 2,940 places
#12,812
Finland #313 in Finland
30 days · prev. #9,872 · best #9,373
Last updated:

How does koNe66 play?

Rating 1.06 K/R 0.76 ADR 79.1 from 493 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 493 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (413 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 88%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 3.2
Knife kills 5 in 493 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so just above the average (13.6%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 56%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 72x 4K, 12 aces in 413 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 30%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 39%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +446
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 79.1, Headshots at 59%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months unchanged at 0.76. Just above the average (0.75).

Patterns

From the last 493 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −146 ELO
138 matches · 48% win rate
In match 2 of the day −140 ELO
85 matches · 46% win rate
Between 0:00 and 6:00 +50 ELO, win rate 30%
On Sundays −32 ELO, win rate 47%

koNe66 loses the most ELO on Mirage: −146 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.98 · Ancient
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 46 · Ancient

Maps in detail

from the last 493 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
48% better than 28%
0.75 better than 48%
79.6 better than 39%
1.04 better than 45%
52% of 671 duels right on the average
34% of 87 situations better than 36%
Ancient136
58% better than 65%
0.77 better than 56%
78.4 better than 29%
1.08 better than 58%
58% of 604 duels better than 81%
43% of 94 situations better than 62%
Nuke87
61% better than 64%
0.78 better than 53%
81.7 better than 44%
1.09 right on the average
58% of 400 duels better than 74%
35% of 57 situations better than 40%
Anubis62
55% better than 52%
0.73 better than 40%
75.6 better than 19%
1.02 better than 37%
54% of 258 duels better than 60%
22% of 45 situations better than 13%
Dust 226
58% better than 67%
0.80 better than 71%
83.8 better than 60%
1.11 better than 65%
60% of 126 duels better than 86%
47% of 15 situations better than 74%
Inferno26
46% better than 13%
0.72 better than 24%
73.7 better than 6%
0.99 better than 16%
52% of 98 duels better than 32%
40% of 15 situations right on the average
Cache17
29% better than 1%
0.80 better than 58%
82.0 better than 37%
1.06 better than 36%
53% of 73 duels better than 43%
13% of 8 situations better than 4%

Compared with players on the same level who have at least 15 matches on the map.

How koNe66 plays

Across 493 matches koNe66 averages K/R 0.76, ADR 79.1 and a rating of 1.06. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 59% headshots. The strongest map is Nuke with a 61% win rate in 87 matches. In 211 of 493 matches the rating was 1.10 or higher (43%), in 161 it was below 0.90. In 413 matches with detailed stats: 72 4Ks and 12 aces. Best month by rating: November 2026 at 1.10. koNe66 loses the most ELO on Mirage (−146 ELO, win rate 48%). Things go best on Nuke (+175 ELO, win rate 61%). Match no. 4 of the day goes best: 59% win rate, −12 ELO. Improved over the last three months: ELO +446. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 79.1, Headshots at 59%. Last 30 days: 118 matches, win rate 55%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.