kntJESUS

Brazil
100 matches tracked
ELO
2,058
Peak across the last 100 matches: 2,292
Rank SA ▼ 560 places
#5,403
Brazil #4,123 in Brazil
30 days · prev. #4,843 · best #4,843
Last updated:

How does kntJESUS play?

Rating 1.02 K/R 0.74 ADR 80.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 66%
AWP share of kills 16%+6 pp · Ø 10% better than 76%
K/D 1.00−0.02 · Ø 1.02 better than 42%
Pistol kills per match 2.5
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 19%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 19%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 4x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.2).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 1.3−2.9 · Ø 4.2 better than 1%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 83%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.11, ADR −4.7, Win rate −24 pp, ELO −130

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.73).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −44 ELO
31 matches · 45% win rate
In match 1 of the day +50 ELO
21 matches · 38% win rate
Between 0:00 and 6:00 +75 ELO, win rate 47%

kntJESUS loses the most ELO on Dust 2: −44 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.77 · Anubis

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
56% better than 68%
0.74 right on the average
79.9 better than 47%
1.01 better than 45%
47% of 239 duels better than 25%
35% of 17 situations better than 43%
Dust 231
45% better than 29%
0.72 better than 44%
80.1 right on the average
1.00 better than 41%
48% of 151 duels better than 35%
33% of 15 situations better than 37%
Anubis8
75% -
0.81 -
87.0 -
1.13-
51% of 61 duels -
25% of 4 situations -
Cache8
50% -
0.82 -
85.0 -
1.12-
61% of 64 duels -
67% of 3 situations -
Inferno7
29% -
0.76 -
79.8 -
1.03-
54% of 28 duels -
40% of 5 situations -
Ancient4
75% -
0.53 -
66.4 -
0.76-
53% of 15 duels -
100% of 1 situations -
Nuke3
67% -
0.73 -
77.7 -
1.10-
55% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kntJESUS plays

Across 100 matches kntJESUS averages K/R 0.74, ADR 80.4 and a rating of 1.02. Biggest strength: Rounds with first kill at 12%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Mirage with a 56% win rate in 39 matches. In 38 of 100 matches the rating was 1.10 or higher (38%), in 38 it was below 0.90. In 25 matches with detailed stats: 4 4Ks and 0 aces. kntJESUS loses the most ELO on Dust 2 (−44 ELO, win rate 45%). Things go best on Mirage (+14 ELO, win rate 56%). From match no. 5 of the day on, things go best: 62% win rate, −107 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.05, Rating −0.11, ADR −4.7, Win rate −24 pp, ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.