knsvvv

Kazakhstan
On FACEIT since 2026 62 matches tracked 21 matches in 30 days
Last updated:

How does knsvvv play?

Rating 1.32 K/R 0.93 ADR 97.9 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 62 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 42% good 1.10 to 1.29 13% normal 0.90 to 1.09 8% weak 0.75 to 0.89 5% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Strength
Where do the kills come from?

1.34 K/D and so well above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.34+0.31 · Ø 1.03 better than 98%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 95%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 22x 4K, 2 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +763
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.14, Rating −0.23, ADR −10.5, Headshots −10 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.08
JunJulAugSepOctNov

Best month: July 2026 with 1.14. Last 3 months: 0.88 (at the start 1.02). Well above the average (0.74).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Highest rating in a match: 2.05 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage
  4. Most kills in a match: 90 · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
65% better than 92%
0.92 better than 97%
99.0 better than 97%
1.32 better than 97%
58% of 104 duels better than 86%
50% of 16 situations better than 82%
Ancient18
56% better than 62%
0.94 better than 99%
95.7 better than 95%
1.33 better than 99%
57% of 72 duels better than 81%
43% of 14 situations better than 63%
Dust 27
14% -
1.02 -
106.5 -
1.45-
50% of 24 duels -
29% of 7 situations -
Anubis4
25% -
0.93 -
94.0 -
1.26-
44% of 18 duels -
25% of 4 situations -
Cache4
75% -
0.98 -
98.5 -
1.49-
38% of 24 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How knsvvv plays

Across 62 matches knsvvv averages K/R 0.93, ADR 97.9 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 21.1 kills per match with 55% headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 44 of 62 matches the rating was 1.10 or higher (71%), in 13 it was below 0.90. In 53 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.68. Things go best from match 5 of the day (±0 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate. Improved over the last three months: ELO +763. Got weaker: K/R −0.14, Rating −0.23, ADR −10.5, Headshots −10 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 21 matches, win rate 62%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.