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kniazinho

Chad
On FACEIT since 2026 193 matches tracked 53 matches in 30 days
Last updated:

How does kniazinho play?

Rating 1.03 K/R 0.73 ADR 74.8 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 193 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 51%+2 pp · Ø 49% better than 58%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 81%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (46%).

Headshot rate 52%+6 pp · Ø 46% better than 82%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.06+0.08 · Ø 0.98 better than 74%
Pistol kills per match 2.2
Knife kills 4 in 193 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 56%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 53%
MVPs per match 1.9−0.3 · Ø 2.2 better than 17%
4Ks and aces 17x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.26).

Utility hit rate 27%−8 pp · Ø 35% better than 9%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 6%
Enemies flashed per round 0.04−0.22 · Ø 0.26 better than 2%
Deaths per round 69%−4 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.3, Headshots +5 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −146

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.71). Clearly above the average (0.71).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −81 ELO
45 matches · 31% win rate
On Ancient −24 ELO
22 matches · 41% win rate
On Thursdays +39 ELO, win rate 42%

kniazinho loses the most ELO in match 1 of the day: −81 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Anubis
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 71%
0.76 better than 67%
76.2 better than 31%
1.07 better than 73%
54% of 138 duels better than 73%
38% of 34 situations right on the average
Dust 241
34% better than 6%
0.73 better than 54%
75.0 better than 28%
1.01 better than 53%
57% of 112 duels better than 84%
31% of 29 situations better than 33%
Anubis36
56% better than 65%
0.74 better than 62%
75.0 better than 23%
1.04 better than 64%
51% of 90 duels better than 58%
46% of 35 situations better than 69%
Ancient22
41% better than 23%
0.65 better than 19%
67.3 better than 5%
0.92 better than 29%
43% of 42 duels better than 13%
33% of 12 situations better than 33%
Cache16
44% better than 18%
0.76 better than 55%
79.2 better than 43%
1.06 right on the average
58% of 19 duels better than 80%
55% of 11 situations better than 81%
Inferno13
46% -
0.72 -
72.6 -
1.05-
58% of 26 duels -
58% of 12 situations -
Nuke11
45% -
0.73 -
77.7 -
1.02-
39% of 28 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kniazinho plays

Across 193 matches kniazinho averages K/R 0.73, ADR 74.8 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 87% of level 7 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 7 players. Averages 15.8 kills per match with 52% headshots. The strongest map is Mirage with a 56% win rate in 54 matches. In 76 of 193 matches the rating was 1.10 or higher (39%), in 76 it was below 0.90. In 137 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. kniazinho loses the most ELO in match 1 of the day (−81 ELO, win rate 31%). Things go best in match 2 of the day (+117 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +117 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.3, Headshots +5 pp, Win rate +3 pp. Got weaker: ELO −146. Last 30 days: 53 matches, win rate 47%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.