kmzall1

Kazakhstan
On FACEIT since 2025 148 matches tracked 65 matches in 30 days
Last updated:

How does kmzall1 play?

Rating 1.01 K/R 0.74 ADR 81.3 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 22%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+3 pp · Ø 50% better than 75%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 84%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 62%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.00−0.01 · Ø 1.01 better than 50%
Pistol kills per match 3.0
Knife kills 3 in 148 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 67%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 28x 4K, 0 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 73%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, First kills +1 pp
= Stayed the same
ADR at 81.0
▼ Got worse
K/R −0.06, Rating −0.09, Win rate −5 pp, ELO −287, Clutch 1v1 −17 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.73 (at the start 0.79). Right on the average (0.73).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
20 matches · 40% win rate
Between 0:00 and 6:00 −30 ELO, win rate 25%
On Tuesdays +56 ELO, win rate 37%

kmzall1 loses the most ELO in match 3 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% better than 60%
0.79 better than 76%
86.4 better than 80%
1.08 better than 73%
59% of 274 duels better than 91%
41% of 34 situations better than 58%
Dust 230
47% better than 36%
0.66 better than 20%
73.2 better than 18%
0.92 better than 20%
44% of 127 duels better than 17%
33% of 12 situations better than 37%
Ancient20
40% better than 18%
0.74 better than 59%
80.3 right on the average
1.02 better than 61%
56% of 81 duels better than 85%
23% of 13 situations better than 14%
Nuke18
22% better than 1%
0.71 better than 35%
77.6 better than 36%
0.91 better than 16%
51% of 80 duels better than 45%
69% of 13 situations better than 97%
Anubis12
50% -
0.73 -
82.5 -
1.02-
54% of 56 duels -
70% of 10 situations -
Inferno4
25% -
0.63 -
66.6 -
0.86-
19% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kmzall1 plays

Across 148 matches kmzall1 averages K/R 0.74, ADR 81.3 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 8 players. Averages 16.2 kills per match with 49% headshots. The strongest map is Mirage with a 53% win rate in 60 matches. In 59 of 148 matches the rating was 1.10 or higher (40%), in 51 it was below 0.90. In 148 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. kmzall1 loses the most ELO in match 3 of the day (±0 ELO, win rate 40%). Things go best on Ancient (+64 ELO, win rate 40%). Match no. 1 of the day goes best: 51% win rate, −5 ELO. Improved over the last three months: Headshots +3 pp, First kills +1 pp. Got weaker: K/R −0.06, Rating −0.09, Win rate −5 pp, ELO −287, Clutch 1v1 −17 pp. Unchanged in recent months: ADR at 81.0. Last 30 days: 65 matches, win rate 46%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.