kmspoboksy

Russia
On FACEIT since 2024 171 matches tracked 126 matches in 30 days
ELO ▼ 64
2,315
30-day peak: 2,486
Rank EU
#99,818
Russia #28,139 in Russia
Last updated:

How does kmspoboksy play?

Rating 1.14 K/R 0.85 ADR 90.9 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 171 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 3%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.0
Knife kills 6 in 171 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 72%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 63x 4K, 4 aces in 171 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 2%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.16, Rating +0.25, ADR +12.1, Clutch 1v1 +9 pp
= Stayed the same
Win rate at 50%, First kills at 16%
▼ Got worse
Headshots −4 pp, ELO −251

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.89 (at the start 0.73). Well above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −13 ELO
26 matches · 42% win rate
In match 1 of the day +50 ELO
28 matches · 43% win rate
On Sundays −25 ELO, win rate 39%

kmspoboksy loses the most ELO in match 2 of the day: −13 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 2.30 · Anubis

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
45% better than 24%
0.87 better than 91%
94.8 better than 94%
1.17 better than 85%
56% of 512 duels better than 74%
15% of 27 situations better than 4%
Dust 232
50% better than 42%
0.80 better than 74%
84.7 better than 67%
1.04 better than 47%
55% of 211 duels better than 70%
33% of 12 situations better than 36%
Ancient23
57% better than 69%
0.84 better than 87%
89.7 better than 85%
1.14 better than 81%
56% of 159 duels better than 74%
57% of 14 situations better than 90%
Anubis19
53% right on the average
0.86 better than 91%
91.8 better than 91%
1.17 better than 85%
50% of 117 duels better than 41%
9% of 11 situations better than 3%
Cache10
60% -
0.97 -
100.2 -
1.38-
56% of 55 duels -
20% of 5 situations -
Nuke8
63% -
0.80 -
85.7 -
1.13-
39% of 46 duels -
20% of 5 situations -
Inferno4
50% -
0.63 -
65.8 -
0.90-
29% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kmspoboksy plays

Across 171 matches kmspoboksy averages K/R 0.85, ADR 90.9 and a rating of 1.14. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 65% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 86 of 171 matches the rating was 1.10 or higher (50%), in 51 it was below 0.90. In 171 matches with detailed stats: 63 4Ks and 4 aces. Best month by rating: October 2026 at 1.22. kmspoboksy loses the most ELO in match 2 of the day (−13 ELO, win rate 42%). Things go best on Dust 2 (+25 ELO, win rate 50%). Match no. 4 of the day goes best: 62% win rate. Improved over the last three months: K/R +0.16, Rating +0.25, ADR +12.1, Clutch 1v1 +9 pp. Got weaker: Headshots −4 pp, ELO −251. Unchanged in recent months: Win rate at 50%, First kills at 16%. Last 30 days: 126 matches, win rate 50%, net ELO −231.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.