kmLn

Romania
On FACEIT since 2019 182 matches tracked 22 matches in 30 days
Last updated:

How does kmLn play?

Rating 0.99 (from 154 matches) K/R 0.71 ADR 78.0 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 154 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 12%
Opening duels won 46%−3 pp · Ø 49% better than 22%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 23%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 21%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 75%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.01+0.04 · Ø 0.97 better than 65%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (12.8%).

2K rounds 14.5%+1.7 pp · Ø 12.8% better than 87%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 27%
MVPs per match 2.0−0.1 · Ø 2.1 better than 32%
4Ks and aces 11x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 85%
Enemies flashed per round 0.38+0.12 · Ø 0.26 better than 80%
Deaths per round 71%−2 pp · Ø 73% better than 72%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +52
= Stayed the same
ADR at 76.4, Headshots at 51%
▼ Got worse
K/R −0.06, Rating −0.11, Win rate −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: June 2026 with 0.74. Last 3 months: 0.67 (at the start 0.73). Slightly below the average (0.71).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
35 matches · 49% win rate
In match 3 of the day +8 ELO
29 matches · 28% win rate
Between 12:00 and 18:00 +40 ELO, win rate 40%
On Sundays +81 ELO, win rate 40%

kmLn loses the most ELO on Anubis: −29 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 1.97 · Dust 2
  3. Most kills in a match: 51 · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
43% better than 26%
0.70 better than 44%
77.5 better than 43%
0.99 right on the average
45% of 143 duels better than 25%
36% of 36 situations better than 48%
Mirage36
56% better than 71%
0.71 better than 47%
78.2 better than 48%
0.98 better than 47%
51% of 90 duels better than 60%
46% of 26 situations better than 72%
Anubis35
49% better than 44%
0.78 better than 81%
82.8 better than 74%
1.07 better than 79%
57% of 104 duels better than 87%
32% of 25 situations better than 31%
Ancient32
44% better than 32%
0.70 better than 43%
78.1 better than 43%
0.94 better than 37%
44% of 87 duels better than 19%
45% of 20 situations better than 72%
Inferno15
47% better than 39%
0.63 better than 18%
71.3 better than 21%
0.89-
42% of 43 duels better than 15%
11% of 9 situations better than 6%
Cache7
43% -
0.75 -
78.9 -
1.17-
35% of 31 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kmLn plays

Across 181 matches kmLn averages K/R 0.71 and ADR 78.0; the rating across the 154 rated matches is 0.99. Biggest strength: Utility damage per round at 5.8, better than 85% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 12% of level 6 players. Averages 15.6 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 36 matches. In 45 of 154 matches the rating was 1.10 or higher (29%), in 66 it was below 0.90. In 107 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. kmLn loses the most ELO on Anubis (−29 ELO, win rate 49%). Things go best on Dust 2 (+98 ELO, win rate 43%). Match no. 1 of the day goes best: 53% win rate, +74 ELO. Improved over the last three months: ELO +52. Got weaker: K/R −0.06, Rating −0.11, Win rate −4 pp. Unchanged in recent months: ADR at 76.4, Headshots at 51%. Last 30 days: 22 matches, win rate 32%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.