km5

Saudi Arabia
On FACEIT since 2016 462 matches tracked 54 matches in 30 days
ELO ▲ 459
3,197
30-day peak: 3,197
Rank NA ▲ 521 places
#142
Saudi Arabia #2 in Saudi Arabia
30 days · prev. #663 · best #142
Last updated:

How does km5 play?

Rating 1.19 (from 214 matches) K/R 0.86 ADR 92.9 from 462 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 214 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (388 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.06).

Headshot rate 55%+3 pp · Ø 52% better than 63%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.23+0.17 · Ø 1.06 better than 87%
Pistol kills per match 2.5 from the last 214
Knife kills 4 in 214 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.6%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 90%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 101x 4K, 7 aces in 388 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 54%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 91.2, Win rate at 60%
▼ Got worse
K/R −0.04, ELO −277

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.84 (at the start 0.88). Clearly above the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +2 ELO
39 matches · 56% win rate
With 0_O on the team no ELO value
74 matches · 54% win rate
Between 18:00 and 24:00 +109 ELO, win rate 57%
On Wednesdays −75 ELO, win rate 52%

km5 loses the most ELO in match 2 of the day: +2 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Ancient
  2. Highest rating in a match: 2.24 · Inferno
  3. Most kills in a match: 49 · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
60% better than 73%
0.87 better than 90%
95.1 better than 94%
1.21 better than 88%
60% of 384 duels better than 88%
42% of 36 situations better than 61%
Dust 249
63% better than 80%
0.82 better than 76%
90.4 better than 84%
1.13 better than 67%
53% of 232 duels right on the average
50% of 20 situations better than 78%
Ancient44
84% better than 99%
0.93 better than 97%
99.2 better than 97%
1.30 better than 96%
62% of 234 duels better than 93%
50% of 20 situations better than 78%
Anubis13
46% -
0.74 -
81.2 -
1.02-
45% of 75 duels -
0% of 5 situations -
Nuke11
73% -
0.66 -
70.8 -
1.04-
45% of 38 duels -
50% of 2 situations -
Cache9
22% -
0.77 -
83.5 -
1.05-
49% of 43 duels -
67% of 3 situations -
Inferno4
50% -
1.05 -
97.6 -
1.49-
88% of 8 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How km5 plays

Across 462 matches km5 averages K/R 0.86 and ADR 92.9; the rating across the 214 rated matches is 1.19. Biggest strength: Damage per round (ADR) at 92.9, better than 93% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 55% headshots. The strongest map is Ancient with a 84% win rate in 44 matches. In 126 of 214 matches the rating was 1.10 or higher (59%), in 49 it was below 0.90. In 388 matches with detailed stats: 101 4Ks and 7 aces. Best month by rating: September 2026 at 1.22. km5 loses the most ELO in match 2 of the day (+2 ELO, win rate 56%). Things go best on Ancient (+391 ELO, win rate 84%). Match no. 3 of the day goes best: 69% win rate, +85 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, ELO −277. Unchanged in recent months: ADR at 91.2, Win rate at 60%. Last 30 days: 54 matches, win rate 70%, net ELO +455.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.