klop666

Sweden
On FACEIT since 2013 226 matches tracked
Last updated:

How does klop666 play?

Rating 1.06 K/R 0.74 ADR 77.4 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.10+0.06 · Ø 1.04 better than 65%
Pistol kills per match 2.7
Knife kills 2 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 22x 4K, 2 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 76.8, ELO at 2,699
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −7 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −44 ELO
48 matches · 50% win rate
In match 4 of the day −15 ELO
26 matches · 46% win rate
Between 18:00 and 24:00 −83 ELO, win rate 52%
On Fridays −91 ELO, win rate 43%

klop666 loses the most ELO on Inferno: −44 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.13 · Cache

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
60% better than 80%
0.75 right on the average
78.0 better than 33%
1.06 better than 56%
63% of 278 duels better than 96%
27% of 45 situations better than 18%
Cache49
78% -
0.78 -
80.3 -
1.16-
63% of 154 duels -
40% of 35 situations -
Inferno48
50% better than 29%
0.76 better than 46%
78.0 better than 22%
1.09 right on the average
49% of 154 duels better than 24%
40% of 35 situations better than 54%
Nuke32
50% better than 31%
0.71 better than 31%
76.5 better than 28%
1.00 better than 36%
51% of 120 duels better than 41%
17% of 18 situations better than 6%
Dust 214
29% -
0.67 -
70.2 -
0.95-
48% of 48 duels -
56% of 16 situations -
Ancient9
67% -
0.72 -
75.6 -
1.04-
55% of 44 duels -
57% of 7 situations -
Anubis6
33% -
0.53 -
64.7 -
0.74-
50% of 24 duels -
33% of 3 situations -
Vertigo3
33% -
0.77 -
87.8 -
1.00-
64% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How klop666 plays

Across 226 matches klop666 averages K/R 0.74, ADR 77.4 and a rating of 1.06. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 58% headshots. The strongest map is Cache with a 78% win rate in 49 matches. In 94 of 226 matches the rating was 1.10 or higher (42%), in 77 it was below 0.90. In 148 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. klop666 loses the most ELO on Inferno (−44 ELO, win rate 50%). Things go best in match 3 of the day (+112 ELO, win rate 83%). Match no. 3 of the day goes best: 83% win rate, +112 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Rating −0.08, Win rate −7 pp. Unchanged in recent months: ADR at 76.8, ELO at 2,699. Last 30 days: 6 matches, win rate 50%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.