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klauseR

Indonesia
On FACEIT since 2024 328 matches tracked 55 matches in 30 days
ELO ▼ 14
3,256
30-day peak: 3,270
Rank SEA ▲ 3 places
#67
Indonesia #10 in Indonesia
30 days · prev. #70 · best #47
Last updated:

How does klauseR play?

Rating 1.02 (from 265 matches) K/R 0.73 ADR 80.0 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly below the average (54%).

Headshot rate 51%−3 pp · Ø 54% better than 38%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7 from the last 265
Knife kills 5 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 48%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 46x 4K, 4 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 36%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 46%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.14, Rating +0.24, ADR +13.4, Headshots +7 pp, ELO +179
= Stayed the same
Win rate at 63%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: May 2026 with 0.83. Last 3 months: 0.81 (at the start 0.67). Clearly above the average (0.75).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −125 ELO
59 matches · 59% win rate
Between 6:00 and 12:00 −124 ELO, win rate 53%
On Sundays −47 ELO, win rate 52%

klauseR loses the most ELO on Ancient: −125 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 3.53 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
56% better than 54%
0.69 better than 21%
77.9 better than 30%
0.99 better than 24%
46% of 280 duels better than 18%
50% of 34 situations better than 78%
Mirage71
59% better than 70%
0.69 better than 20%
75.5 better than 19%
1.01 better than 32%
54% of 255 duels better than 60%
43% of 42 situations better than 64%
Ancient59
59% better than 64%
0.73 better than 37%
80.0 better than 38%
1.02 better than 37%
59% of 224 duels better than 85%
26% of 42 situations better than 20%
Anubis34
76% better than 97%
0.73 better than 39%
80.2 better than 42%
1.06 right on the average
62% of 101 duels better than 91%
50% of 26 situations better than 77%
Cache16
69% better than 82%
0.79 better than 54%
88.8 better than 71%
1.13 better than 57%
55% of 49 duels better than 55%
0% of 4 situations better than 1%
Inferno7
71% -
0.66 -
72.3 -
0.87-
44% of 32 duels -
29% of 7 situations -
Nuke5
20% -
0.63 -
67.4 -
0.98-
33% of 15 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How klauseR plays

Across 328 matches klauseR averages K/R 0.73 and ADR 80.0; the rating across the 265 rated matches is 1.02. Most room to improve: 3K rounds at 3.6%, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Anubis with a 76% win rate in 34 matches. In 111 of 265 matches the rating was 1.10 or higher (42%), in 98 it was below 0.90. In 216 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: October 2026 at 1.15. klauseR loses the most ELO on Ancient (−125 ELO, win rate 59%). Things go best on Dust 2 (+103 ELO, win rate 56%). Improved over the last three months: K/R +0.14, Rating +0.24, ADR +13.4, Headshots +7 pp, ELO +179. Unchanged in recent months: Win rate at 63%. Last 30 days: 55 matches, win rate 65%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.