klaid

Russia
On FACEIT since 2023 235 matches tracked 109 matches in 30 days
ELO ▲ 42
2,548
30-day peak: 2,570
Rank EU
#47,428
Russia #14,893 in Russia
Last updated:

How does klaid play?

Rating 1.14 (from 234 matches) K/R 0.79 ADR 79.6 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 234 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 64%+12 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (51%).

Headshot rate 35%−16 pp · Ø 51% better than 1%
AWP share of kills 53%+41 pp · Ø 12% better than 99%
K/D 1.22+0.18 · Ø 1.04 better than 89%
Pistol kills per match 3.7
Knife kills 2 in 235 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 83%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 2 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.11−0.20 · Ø 0.31 better than 4%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +265
= Stayed the same
K/R at 0.79, Rating at 1.15, ADR at 79.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
64 matches · 52% win rate
From match 5 of the day −60 ELO
63 matches · 44% win rate
On Saturdays −6 ELO, win rate 44%

klaid loses the most ELO on Dust 2: −120 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
50% better than 38%
0.80 better than 72%
80.6 better than 46%
1.16 better than 81%
65% of 298 duels better than 98%
37% of 51 situations better than 46%
Dust 264
52% better than 46%
0.80 better than 73%
79.6 better than 40%
1.14 better than 77%
64% of 259 duels better than 96%
37% of 52 situations better than 46%
Anubis46
50% better than 36%
0.80 better than 73%
81.2 right on the average
1.14 better than 77%
67% of 193 duels better than 98%
38% of 47 situations right on the average
Ancient36
56% better than 59%
0.78 better than 64%
77.7 better than 30%
1.11 better than 70%
58% of 121 duels better than 82%
43% of 37 situations better than 64%
Nuke16
50% better than 33%
0.80 better than 64%
76.8 better than 25%
1.16 better than 78%
63% of 67 duels better than 93%
29% of 14 situations better than 23%

Compared with players on the same level who have at least 15 matches on the map.

How klaid plays

Across 235 matches klaid averages K/R 0.79 and ADR 79.6; the rating across the 234 rated matches is 1.14. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 35% headshots. The strongest map is Ancient with a 56% win rate in 36 matches. In 126 of 234 matches the rating was 1.10 or higher (54%), in 60 it was below 0.90. In 189 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: September 2026 at 1.21. klaid loses the most ELO on Dust 2 (−120 ELO, win rate 52%). Things go best on Mirage (+143 ELO, win rate 50%). Match no. 2 of the day goes best: 60% win rate, +89 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +265. Unchanged in recent months: K/R at 0.79, Rating at 1.15, ADR at 79.1. Last 30 days: 109 matches, win rate 51%, net ELO −119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.