kl1m--

USA
FACEIT verified FACEIT verified On FACEIT since 2018 282 matches tracked 48 matches in 30 days
ELO ▼ 119
3,918
30-day peak: 4,037
Rank EU ▲ 75 places
#183
USA #1 in USA
30 days · prev. #258 · best #177
Last updated:

How does kl1m-- play?

Rating 1.41 (from 269 matches) K/R 0.98 ADR 98.9 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 269 matches
outstanding 1.80 and up 22% strong 1.30 to 1.79 36% good 1.10 to 1.29 19% normal 0.90 to 1.09 12% weak 0.75 to 0.89 4% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (12%).

Rounds with first kill 16%+4 pp · Ø 12% better than 92%
Opening duels won 61%+6 pp · Ø 55% better than 90%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 77%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 80%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.49 K/D and so well above the average (1.12).

Headshot rate 45%−8 pp · Ø 53% better than 15%
AWP share of kills 29%+15 pp · Ø 14% better than 85%
K/D 1.49+0.37 · Ø 1.12 better than 97%
Pistol kills per match 3.8
Knife kills 9 in 282 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.6).

2K rounds 17.1%+2.5 pp · Ø 14.6% better than 92%
3K rounds 6.6%+2.0 pp · Ø 4.6% better than 94%
MVPs per match 3.6+1.0 · Ø 2.6 better than 98%
4Ks and aces 88x 4K, 6 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 17%
Enemies flashed per round 0.22−0.13 · Ø 0.35 better than 13%
Deaths per round 65%−5 pp · Ø 70% better than 88%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +60
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.06, Rating −0.10, ADR −6.2, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: July 2026 with 1.06. Last 3 months: 0.96 (at the start 1.02). Well above the average (0.79).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −223 ELO
42 matches · 52% win rate
On Ancient −18 ELO
42 matches · 55% win rate
Between 18:00 and 24:00 −106 ELO, win rate 48%
On Sundays −22 ELO, win rate 36%

kl1m-- loses the most ELO on Anubis: −223 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 2.75 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
57% better than 48%
1.00 better than 98%
100.5 better than 95%
1.43 better than 99%
64% of 694 duels better than 93%
38% of 77 situations better than 46%
Ancient42
55% better than 35%
0.97 better than 96%
98.0 better than 94%
1.39 better than 97%
59% of 183 duels better than 76%
46% of 28 situations better than 67%
Anubis42
52% better than 29%
1.05 better than 99%
105.5 better than 99%
1.56 better than 99%
69% of 226 duels better than 98%
61% of 23 situations better than 91%
Nuke34
71% better than 92%
0.96 better than 97%
95.3 better than 92%
1.36 better than 97%
60% of 186 duels better than 86%
37% of 27 situations better than 42%
Inferno16
69% better than 92%
0.83 better than 84%
84.9 better than 66%
1.29 better than 96%
54% of 99 duels better than 58%
53% of 15 situations better than 83%
Dust 212
25% -
0.91 -
96.8 -
1.24-
59% of 66 duels -
67% of 3 situations -
Vertigo3
100% -
0.95 -
106.3 -
1.39-
61% of 23 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kl1m-- plays

Across 282 matches kl1m-- averages K/R 0.98 and ADR 98.9; the rating across the 269 rated matches is 1.41. Biggest strength: Rating at 1.41, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 3,500+ ELO players. Averages 20.8 kills per match with 45% headshots. The strongest map is Nuke with a 71% win rate in 34 matches. In 207 of 269 matches the rating was 1.10 or higher (77%), in 30 it was below 0.90. In 201 matches with detailed stats: 88 4Ks and 6 aces. Best month by rating: July 2026 at 1.50. kl1m-- loses the most ELO on Anubis (−223 ELO, win rate 52%). Things go best on Mirage (+466 ELO, win rate 57%). Match no. 2 of the day goes best: 63% win rate, +45 ELO. Improved over the last three months: ELO +60. Got weaker: K/R −0.06, Rating −0.10, ADR −6.2, Win rate −4 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 48 matches, win rate 48%, net ELO −112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.