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kkx-

Poland
407 matches tracked
ELO ▲ 52
3,746
30-day peak: 3,746
Rank EU ▼ 241 places
#570
Poland #30 in Poland
30 days · prev. #329 · best #329
Last updated:

How does kkx- play?

Rating 0.94 (from 359 matches) K/R 0.67 ADR 76.3 from 407 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 358 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (351 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so well below the average (54%).

Rounds with first kill 9%−3 pp · Ø 12% better than 15%
Opening duels won 47%−7 pp · Ø 54% better than 5%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 28%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 26%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.93 K/D and so clearly below the average (1.10).

Headshot rate 43%−11 pp · Ø 54% better than 10%
AWP share of kills 7%−6 pp · Ø 13% better than 49%
K/D 0.93−0.17 · Ø 1.10 better than 2%
Pistol kills per match 2.3
Knife kills 5 in 407 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (14.3%).

2K rounds 11.4%−2.9 pp · Ø 14.3% better than 2%
3K rounds 3.6%−0.9 pp · Ø 4.5% better than 11%
MVPs per match 2.1−0.4 · Ø 2.5 better than 7%
4Ks and aces 50x 4K, 3 aces in 351 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 78%
Enemies flashed per round 0.37+0.04 · Ø 0.33 better than 59%
Deaths per round 72%+1 pp · Ø 71% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.16, ELO +265
= Stayed the same
K/R at 0.66, ADR at 75.2, Headshots at 42%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.66 (at the start 0.67). Well below the average (0.78).

Patterns

From the last 407 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −81 ELO
41 matches · 37% win rate
On Sundays −68 ELO, win rate 41%

kkx- loses the most ELO in match 4 of the day: −81 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.17 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage154
55% better than 41%
0.68 better than 6%
76.5 better than 10%
0.96 better than 6%
46% of 542 duels better than 7%
29% of 72 situations better than 17%
Ancient105
49% better than 21%
0.67 better than 4%
79.0 better than 19%
0.94 better than 5%
47% of 416 duels better than 13%
36% of 47 situations better than 44%
Dust 277
60% better than 58%
0.67 better than 6%
75.6 better than 10%
0.93 better than 4%
48% of 266 duels better than 17%
38% of 34 situations better than 43%
Nuke44
48% better than 18%
0.66 better than 6%
75.3 better than 11%
0.93 better than 5%
44% of 165 duels better than 7%
40% of 10 situations right on the average
Inferno11
64% -
0.55 -
68.5 -
0.80-
50% of 40 duels -
67% of 3 situations -
Anubis7
57% -
0.63 -
65.4 -
0.87-
47% of 32 duels -
50% of 2 situations -
Cache7
57% -
0.57 -
69.6 -
0.78-
46% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kkx- plays

Across 407 matches kkx- averages K/R 0.67 and ADR 76.3; the rating across the 359 rated matches is 0.94. Biggest strength: Utility hit rate at 41%, better than 92% of level 10 · 3,500+ ELO players. Most room to improve: Rating at 0.94, better than only 2% of level 10 · 3,500+ ELO players. Averages 14.6 kills per match with 43% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 109 of 358 matches the rating was 1.10 or higher (30%), in 178 it was below 0.90. In 351 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. kkx- loses the most ELO in match 4 of the day (−81 ELO, win rate 37%). Things go best on Mirage (+526 ELO, win rate 55%). Match no. 2 of the day goes best: 59% win rate, +465 ELO. Improved over the last three months: Rating +0.16, ELO +265. Unchanged in recent months: K/R at 0.66, ADR at 75.2, Headshots at 42%, Win rate at 54%. Last 30 days: 3 matches, win rate 67%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.