kkkosmos

Mongolia
On FACEIT since 2023 493 matches tracked 119 matches in 30 days
ELO ▲ 148
3,134
30-day peak: 3,217
Rank SEA ▲ 43 places
#102
Mongolia #67 in Mongolia
30 days · prev. #145 · best #78
Last updated:

How does kkkosmos play?

Rating 1.15 (from 492 matches) K/R 0.82 ADR 88.4 from 493 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 492 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (447 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.16+0.11 · Ø 1.05 better than 75%
Pistol kills per match 3.3
Knife kills 15 in 493 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 73%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 114x 4K, 16 aces in 447 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so clearly above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 45%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 61%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, ELO +179
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −6.9, Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.79 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 493 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −32 ELO
27 matches · 41% win rate
In match 4 of the day +57 ELO
71 matches · 46% win rate
Between 12:00 and 18:00 +94 ELO, win rate 48%
On Fridays +58 ELO, win rate 46%

kkkosmos loses the most ELO on Inferno: −32 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Longest win streak: 11 wins in a row · Mirage
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.34 · Nuke

Maps in detail

from the last 493 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage166
57% better than 61%
0.82 better than 77%
88.2 better than 79%
1.15 better than 77%
52% of 789 duels better than 47%
29% of 107 situations better than 20%
Dust 2130
52% better than 38%
0.81 better than 73%
85.1 better than 65%
1.13 better than 67%
52% of 514 duels better than 46%
37% of 73 situations better than 43%
Ancient78
49% better than 29%
0.83 better than 81%
92.2 better than 89%
1.17 better than 82%
55% of 433 duels better than 66%
43% of 47 situations better than 63%
Anubis43
58% better than 59%
0.86 better than 89%
91.0 better than 89%
1.23 better than 90%
58% of 197 duels better than 79%
42% of 36 situations better than 59%
Inferno27
41% better than 3%
0.88 better than 79%
91.9 better than 75%
1.22 better than 71%
56% of 126 duels better than 46%
50% of 20 situations better than 73%
Nuke25
52% better than 32%
0.88 better than 88%
93.2 better than 90%
1.21 better than 83%
60% of 119 duels better than 82%
32% of 19 situations better than 30%
Cache21
57% better than 40%
0.72 better than 21%
80.7 better than 32%
1.01 better than 18%
45% of 100 duels better than 10%
40% of 10 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How kkkosmos plays

Across 493 matches kkkosmos averages K/R 0.82 and ADR 88.4; the rating across the 492 rated matches is 1.15. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 59% headshots. The strongest map is Anubis with a 58% win rate in 43 matches. In 257 of 492 matches the rating was 1.10 or higher (52%), in 130 it was below 0.90. In 447 matches with detailed stats: 114 4Ks and 16 aces. Best month by rating: August 2026 at 1.25. kkkosmos loses the most ELO on Inferno (−32 ELO, win rate 41%). Things go best on Mirage (+528 ELO, win rate 57%). Match no. 2 of the day goes best: 63% win rate, +403 ELO. Improved over the last three months: Headshots +5 pp, ELO +179. Got weaker: K/R −0.09, Rating −0.14, ADR −6.9, Win rate −7 pp. Last 30 days: 119 matches, win rate 52%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.