Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

kizu-

Japan
On FACEIT since 2021 295 matches tracked 69 matches in 30 days
ELO ▲ 60
2,084
30-day peak: 2,174
Rank EU
#205,100
Japan #5,778 in Japan
Last updated:

How does kizu- play?

Rating 1.09 (from 284 matches) K/R 0.78 ADR 83.1 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 284 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 26%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 2.6
Zeus kills1 in 295 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 1 ace in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 43%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 81.9, Headshots at 57%, Win rate at 50%, ELO at 2,084
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −82 ELO
76 matches · 45% win rate
On Cache −81 ELO
27 matches · 56% win rate
On Mondays −85 ELO, win rate 46%

kizu- loses the most ELO in match 2 of the day: −82 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Reached level 10 · Cache
  4. Highest rating in a match: 2.40 · Mirage
  5. Most kills in a match: 36 · Mirage

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
54% better than 59%
0.79 better than 70%
84.0 better than 64%
1.11 better than 73%
55% of 259 duels better than 71%
39% of 54 situations better than 51%
Dust 277
43% better than 23%
0.74 right on the average
78.6 better than 37%
1.03 right on the average
50% of 238 duels better than 44%
32% of 44 situations better than 31%
Anubis71
54% better than 54%
0.79 better than 72%
85.7 better than 73%
1.11 better than 73%
54% of 251 duels better than 65%
32% of 44 situations better than 31%
Cache27
56% better than 56%
0.82 better than 79%
88.7 better than 76%
1.15 better than 80%
51% of 91 duels better than 45%
33% of 18 situations better than 38%
Nuke25
64% better than 75%
0.83 better than 80%
84.0 better than 64%
1.14 better than 75%
61% of 96 duels better than 88%
36% of 14 situations better than 48%
Ancient9
11% -
0.65 -
68.7 -
0.83-
48% of 25 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kizu- plays

Across 295 matches kizu- averages K/R 0.78 and ADR 83.1; the rating across the 284 rated matches is 1.09. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 56% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 129 of 284 matches the rating was 1.10 or higher (45%), in 89 it was below 0.90. In 209 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. kizu- loses the most ELO in match 2 of the day (−82 ELO, win rate 45%). Things go best on Mirage (+121 ELO, win rate 54%). Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 81.9, Headshots at 57%, Win rate at 50%, ELO at 2,084. Last 30 days: 69 matches, win rate 52%, net ELO −254.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.