kiyomi

Czech Republic
On FACEIT since 2015 270 matches tracked 75 matches in 30 days
ELO ▼ 40
2,612
30-day peak: 2,657
Rank EU
#37,671
Czech Republic #314 in Czech Republic
Last updated:

How does kiyomi play?

Rating 1.19 K/R 0.84 ADR 85.8 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 270 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 6%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 3.7
Zeus kills2 in 270 matches
Knife kills 4 in 270 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 81%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 61x 4K, 7 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 49%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether kiyomi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 248 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.86.

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
26 matches · 54% win rate
In match 1 of the day +19 ELO
57 matches · 46% win rate
On Thursdays +105 ELO, win rate 42%

kiyomi loses the most ELO on Ancient: −30 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 56 · Mirage
  3. Highest rating in a match: 2.41 · Cache
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
60% better than 80%
0.85 better than 87%
86.6 better than 74%
1.21 better than 90%
60% of 399 duels better than 90%
33% of 40 situations better than 33%
Dust 268
53% right on the average
0.84 better than 86%
87.5 better than 77%
1.20 better than 87%
58% of 365 duels better than 82%
31% of 52 situations better than 30%
Anubis37
51% better than 41%
0.85 better than 89%
87.6 better than 79%
1.23 better than 92%
59% of 184 duels better than 84%
33% of 24 situations better than 37%
Cache29
52% -
0.91 -
93.5 -
1.29-
63% of 181 duels -
19% of 21 situations -
Ancient26
54% better than 53%
0.75 right on the average
77.1 better than 24%
1.08 better than 62%
53% of 117 duels better than 57%
47% of 17 situations better than 73%
Inferno24
58% better than 53%
0.79 better than 56%
83.6 better than 44%
1.16 better than 68%
48% of 106 duels better than 18%
42% of 12 situations better than 60%
Nuke15
47% better than 22%
0.78 better than 63%
76.0 better than 26%
1.08 better than 61%
46% of 69 duels better than 19%
33% of 12 situations better than 37%

Compared with players on the same level who have at least 15 matches on the map.

How kiyomi plays

Across 270 matches kiyomi averages K/R 0.84, ADR 85.8 and a rating of 1.19. Biggest strength: 3K rounds at 6.0%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 40% headshots. The strongest map is Mirage with a 60% win rate in 70 matches. In 155 of 270 matches the rating was 1.10 or higher (57%), in 53 it was below 0.90. In 254 matches with detailed stats: 61 4Ks and 7 aces. Best month by rating: September 2026 at 1.23. kiyomi loses the most ELO on Ancient (−30 ELO, win rate 54%). Things go best on Dust 2 (+197 ELO, win rate 53%). Match no. 3 of the day goes best: 62% win rate, +118 ELO. Last 30 days: 75 matches, win rate 49%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.