kiwi888

Moldova
On FACEIT since 2021 370 matches tracked 47 matches in 30 days
Last updated:

How does kiwi888 play?

Rating 0.98 K/R 0.69 ADR 74.6 from 370 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 370 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 97%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.99−0.06 · Ø 1.05 better than 23%
Pistol kills per match 2.8
Knife kills 2 in 370 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 18%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 40x 4K, 4 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 72%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +6 pp, ELO +524
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 75.9, Headshots at 63%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 370 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −180 ELO
83 matches · 48% win rate
In match 2 of the day −89 ELO
70 matches · 43% win rate
Between 0:00 and 6:00 +66 ELO, win rate 45%
On Tuesdays −60 ELO, win rate 42%

kiwi888 loses the most ELO on Anubis: −180 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.20 · Anubis
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 370 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
56% better than 59%
0.69 better than 21%
76.4 better than 23%
0.98 better than 22%
48% of 328 duels better than 27%
38% of 65 situations right on the average
Mirage100
48% better than 27%
0.67 better than 14%
71.8 better than 9%
0.96 better than 19%
52% of 288 duels right on the average
45% of 64 situations better than 71%
Anubis83
48% better than 30%
0.68 better than 17%
74.4 better than 14%
0.96 better than 19%
50% of 287 duels better than 37%
45% of 56 situations better than 67%
Inferno40
53% better than 32%
0.72 better than 23%
74.2 better than 7%
1.04 better than 26%
52% of 114 duels better than 32%
43% of 30 situations better than 59%
Cache30
53% better than 39%
0.71 better than 21%
76.2 better than 16%
1.01 better than 23%
50% of 109 duels better than 28%
63% of 16 situations better than 91%
Ancient3
33% -
0.78 -
89.6 -
1.06-
75% of 8 duels -
-
Nuke3
33% -
0.62 -
70.9 -
0.82-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kiwi888 plays

Across 370 matches kiwi888 averages K/R 0.69, ADR 74.6 and a rating of 0.98. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 63% headshots. The strongest map is Dust 2 with a 56% win rate in 108 matches. In 123 of 370 matches the rating was 1.10 or higher (33%), in 151 it was below 0.90. In 320 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: September 2026 at 1.02. kiwi888 loses the most ELO on Anubis (−180 ELO, win rate 48%). Things go best on Dust 2 (+274 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −55 ELO. Improved over the last three months: Win rate +6 pp, ELO +524. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 75.9, Headshots at 63%. Last 30 days: 47 matches, win rate 53%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.